★ Deviances
Given that the Machine has access to the all universes, it also has access to all variations on all universes; that is, it has access to each deviation of a universe's history. The idea is this:
the many-worlds interpretation of quantum physics is even more correct than it realises. For every world, there are an infinite number of reiterations and rearranged realities, and in the interest of fairness, the Machine takes people from them all.
★ Deviance 1
Every canon has the events which happened, onscreen or on the page or what have you, and are thus undeniable. These events form the canon, base reality: deviance 1. Different characters from different realities may have different opinions on things that happened off-stage (eg, what a character's True Name is, if this has never been revealed) but this will be hand-waved away with different perceptions of realities. Those differences aren't deviances, but slight changes in perception that are best worked out between players.
★ Deviance 2+
An actual deviance is a dramatic departure from canon. This can take many forms. It could be a change in setting, taking something originally set in 1093 France and moving it to 1903 Spain, with appropriate changes. It could be a different type of setting-change: a story that is originally a medical drama could be translated into a detective story. That is one type of canon change.
Another type of canon change keeps the setting the same, but will change the events dramatically. If it is a play and a murder occurs in Act III, you could change the murder to happen in Act I and observe accordingly. If a character dies at a certain point, you could rearrange events to let them live and accordingly work with the changes that would follow after.
A third type of canon change keeps general events and the setting, but will dramatically alter something else important. Events may change slightly, but not in the same way that actually changing the events themselves works. For example, you may chose to have your hero become less of a bright, shining hero and more of a malicious, manipulative cunning old dog of an anti-hero or outright villain. Likewise, you could consider role-reversals: what if instead of the usual hero being the chosen one, a different person got that role? While the characters are changed in this scenario, the real trick is to keep them similar to their canonical counterparts while playing with the changes.
There are likely other ways to change canon to create a deviance, but these are the three main ones. They don't need to be epically dramatic but a change or difference must be recognized. Each deviance will be labelled with a number and if other characters from that deviance show up, they'll get the same number.
This is important in particular for reality mergers and disappearing characters. The framework is this: each series is its own set of universes and each deviance is its own reality within that set of universes. Each reality runs its own set of NPCs to suit the particular character and deviance.
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