★ Summarized Guide
To help introduce you into a game, this is a brief summary made by
tsunderes outlining many of the major features of the game.
★ Basic Summary
Realityshifted is a panfandom and original character roleplaying game that allows for AU (called deviant or deviations) verions of characters. AUs are not required in any way. Deviances can be as small as changing a canon event to see how it effects the course of canon to putting a character from one canon into another. Characters can also end up with bits and pieces of elements from other canons as a part of establishing relationships with other characters in the game.
★ Setting
There are two settings in the game which characters can interact with. One is their canon world, which may or may not be an entire universe created on the spot for them. Space-travellers will be able to travel the universe, and vikings can stay within their village and never leave it. All other characters in the canon are present, unless one of those characters comes into the RP. See Mergers details on that.
The other setting is the Astral Plane, which is the primary source of interaction. It is a star filled void that appears to have no floor, and there's a bunch of junk scattered on it, like a coliseum, an eternally restocking bar for the resident alcoholics, and a giant mansion. Characters are able to come and go to the Plane by merely thinking of going/leaving, and no time passes in their reality while they're on the Plane.
★ Arrival
Shortly before the character actually arrives on the Plane, they notice a shop that has suddenly appeared in their reality. It draws them in, but the door will only unlock if they are alone. When they go in, they might meet three of the game's NPCs (see below) on the Astral Plane. After they talk to the NPC, they are outside the shop again. The character can react as they would to such a situation, but they will eventually feel compelled to go back inside again. This time, they are able to interact with all the other characters on the Plane as in intro post and the first person sample for the application. They may find the kiosk marked by the sign "INFORMATION" that contains
informational brochures about the Astral Plane.
★ Hosts
The main Mod NPCs are the Meredith, Grey, Derogative, and formerly the Twins. Meredith and the Twins are often mentioned IC as the ones in charge of why the characters are able to come to the Astral Plane. Meredith is a woman who is constantly cloaked and often speaks in riddles. Grey is a man who seems more engrossed in writing than with working the shop. Derogative appears to be a gigantic sort of canine that often lounges about the shop, but sometimes can be found in human form. The Twins, now missing, are just what the name implies--twins. They are a boy and girl who are doll-like in appearance and talk in unison. They are sly and will fulfill characters' wishes for a price. The easiest way to get in contact with a mod character is through
this post.
★ Mergers
When two characters either become close or really really hate each other, the realities of each character will start to come together. Character A may end up with Character B's post office instead of their own, and Character B might end up feeling corporate influences from Character A's world. What pieces each character gets is up to the players of each to decide.
If a character has canonmates that come into the game, they will be inserted into the correct reality by the machine immediately. This is technically a complete merger, which means that it may cause problems for characters of the same canon and deviance who are not from the same point in canon. In this case, you may want to discuss with your castmates if you should do a merger that mixes bits of each point in time, if one character will be dragged back or forward to the point in time of the other character(s), or if they'll remain separate in their realities.
For characters from different canons or deviances, full mergers take a while to get. Instead, they can get partial mergers that can build up to a full merger. This is what is described in the first section. Mergers are in no way required of any characters in game, but they can be a fun way of developing relationships and altering game play. For example, Horatio (Hamlet) could end up with caped superheroes in his world if he happened to get a partial merger with Booster Gold (DC)!
★ Further Questions
More detailed information on particular aspects of the game can be found through the various posts, but this is all of the major information. If you have any questions, feel free to ask us in this post or email the mod account and we'll be happy to answer them!
OOC Info
★Summary ★Communities ★Rules ★Suggestions ★Contact ★AdvertisementThe Machine
★The Astral Plane ★Deviances ★Realities ★Reality Changes ★Experiments ★DeathConnections
★Network ★Postal System ★Hosts ★Permissions ★Hiatus & DropApplying
★Taken ★Arrival ★Applications ★Reserves ★Wanted