setting

Feb 04, 2010 15:10

☪ Map and locations

Paradise City is a collection of buildings scraped together by the residents themselves, brought to a form of order that is livable for now.

The city itself is surrounded by a hastily erected wall, which temporarily holds out the animals and other nasties wandering the radiation-soaked wastelands. Venturing outside is dangerous, but it is possible. However, once you set foot outside, you're on your own.

The bright green areas have a harmful radiation content and are to be avoided if at all possible. Your NOC has a warning meter which goes off if you venture too close, so keep it with you.

We've included a few images of the city itself, just to give you a "feel" for the place. Thanks to Lady Heather and her "city shifts", Paradise is on its way to restoration, but the journey will be long and perilous.

As new buildings are restored by the city staff, they will be assigned numbers and added to the listing. Each building will be given a general description (house or shop) and residents may apply for whatever suits their needs.

Click the image for a larger view.




1 - Solamente Park - Open to everyone; there are little pathways inside the park, a carousel, a few old swingsets and playgrounds for children or "big kids". Due to the city's "restoration shift", a lovely fountain has appeared in the middle of the park, and a winding path leads to the bridge over the Paradise River.

2 - Clinic - Stationary structure of the city. Information.

3 - Four Bedroom House

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4 - Duplex House

blackhole_revel
embracedempathy
shimmermethis
tact2track
atypicaltorrid

5 - Two Bedroom House:

eveningladies

6 - LongThorn Hall: Four studio condos available for residents. Running water (no hot water), no central heating but large fireplaces and windows. Does have electricity, but uses gas powered appliances. Four bedrooms per studio.

A
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B
-
-
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C
superninjayuf
onegil
devour_the_gods
couldnotfly
D
thatonesoul
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7 - Tower Apartments: Three story apartment building. Third floor unavailable. Running water, heat and electricity during the day hours; at night the generators are turned off to preserve power. Two bedroom apartments.

First Floor:
101
102
103
108
109
110
111
114
115: 1led_them & heirshinra
116
117
119
120
Second Floor:
202
204
205
206
207: flurryflame
208
209
210
216
217
218
219
220

8 - Madison Square: Five story apartment building. Fourth and fifth floors unavailable. Running water, heat and electricity during the day hours; at night the generators are turned off to preserve power. Two bedroom apartments.

First Floor:
101
102
103
105
106
107
108
109
117
118
119
120
Second Floor:
202
204
205
206
207
208
215
216
217
218
219
220: rosekissing & paopupyramid
Third Floor:
301: royal_infantile & currygod
302
303
306
307
310
311
312
313
314
319
320

9 - Enforcer Headquarters: Constable/police of Paradise City. Responsible for keeping the peace and dealing with any outbreaks of monsters/mutants inside or just outside of the walls. Citizens are allowed to apply for positions if they wish, pending acceptance of their resume.

10 - The Regent's Manor House. Do not approach, you will be shot on sight if you appear without invitation. No questions asked.

11 - Hydroponics Laboratory - Stationary structure of the city. Information

12 - Paradise City Hall: Unavailable to common citizenry.

13- The Funeral Home: To welcome his guests, living and past, giving them the best of service in his expertise as a mortician as well as the very finest coffins the undertaker will provide for them to ensure their rest is with the up most comfort.

14 - Holy Angel Chapel: Open to all, confession available for those with heavy hearts and needing repentance.

15 - Water Treatment Plant - Stationary structure of the city. Information

16 - Mystic Emporium: Lady Heather's shop of mystery and a little bit of mayhem. Where did she come from? Well, no one knows. But she's managed to accumulate a bit of magic from all corners of the universe(s) and is willing to "recharge your batteries", provided you can meet her stipulations. Carries all sorts of enchanted items, materia, magicks and other mystical paraphernalia.

17 - Tom's Weaponry: Former blacksmith turned gunsmith. He's pretty handy with swords, too, and will trade high quality for certain items. He also has a stock of ammunition and other protective items, for a price.

Staff:
thatonesoul

18 - Bubbles and Threads: Laundromat as well as a tailor shop; owned/operated by blackhole_revel. There is soap and hot water provided, but your wash time is limited. The washtubs and dryers aren't the best, but they're serviceable.

19 - Four Bedroom House - ready for residency

20 - Balazar's Goods and Mercantile: Biggest trade post in the city. Balazar has the reputation to be able to find anything, for a price. A shrewd haggler, under close watch by the Enforcement Division, he's rumored to be a front runner for the black market of Paradise, but as his shop is the largest in the city, residents are more less obliged to bring him business.

21 - Hot Soup - Bathhouse owned and operated by flurryflame to bring the residents of Paradise hot clean water to soak away troubles and cares.

22 - Warehouse Apartment - Two story apartment building. Three bedrooms. Running water, heat and electricity during the day hours; at night the generators are turned off to preserve power.

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23 - Pop's House 'o Booze: Paradise's local bar and pub. Kinda shabby, but then so is Pop. An old WWII Veteran, get him going on tales about the old days to score free drinks. He does serve food, but it's not as healthy or appetizing as the Hamlet offers.

Staff:
eveningladies - Bouncer
lightasabreeze - Bar staff/Waitress

25 - Hydroponics Hamlet: Sells food from the hydroponic labs. Steep prices, as residents are given a ration of food every month. But they do have fresh vegetables, seeds for growing, and meat from the threaded stock slaughtered in the stockyards.

Staff:
atypicaltorrid
embracedempathy

26 - Empty Building (shop only)

27 - Georgie's Critter Cave: Every month or so, Georgie advertises those animals he's managed to bring in from the wastes (as babies, of course) or obtain from the stockyards and posts them for purchase. What's available changes regularly, and residents have to apply for whatever animal they wish to buy. Also, purchasers must have been in the city for six weeks before they are eligible for animal ownership. And there are no refunds or restitution if your new pet does not work out. Caveat emptor!

28 - Rejse Camp -- Stationary part of the city. Welcome to Strangeville, folks. Really. Information

The world beyond the walls... Believe us, you don't want to go out there.

☪ Obtaining lodgings

Residents are welcome to request quarters in any of the three community buildings, but in order to occupy an empty house, residents will have to apply and have residency in the city at least four weeks, and the city code group has to ensure the property is radiation free and safe for occupancy.

Furnishings in the apartments and houses are whatever you manage to either find or buy in the city. Houses and apartments are furnished with the basics. But any large "luxury" items, such desks or couches are rarer to find, but not impossible to come by.

If you wish to move in to a residence that is already occupied by another character, make sure you receive permission beforehand.

Apartment Residency
Apartment Building || Room Number
Name of Resident(s)

House Application
House Number: || Name of Resident(s):
Arrival Date:
Occupation: (if applicable) || Reference:

☪ Mercantile and business

About once a month, the shopkeepers will post what they have for sale and residents are welcome to haggle for items. Just be aware that nothing is free here in Paradise and there are generally no returns or refunds.

Want to start your own business? It's doable! Just fill out the following application and the city code group will evaluate it and make sure your requested building is available and safe for use. It will be your responsibility, however, to advertise your wares or services.

The same goes if you'd like to seek employment at one of the existing businesses or government agencies. Every so often, one of the shopkeepers might advertise for help at their store. But no need to wait until then; pro-activeness is always looked for in good applicants.

Business Application
Requesting Citizen || Building requested
Type of Service/Goods offered || Other notes

Job Application
Name of Applicant || Business Name
Position Desired || Why should you be considered for this position?

☪ Nagivation

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