Before I start this debate topic, I would like to once again welcome the new members of this community. I’m sure you will really enjoy it here. Judging from the comments we post. I’d say almost all of you guys like it here. Even though we do not have as much members as other communities, I find it interesting that we have far more comments then
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Oh man I hated leveling up in IX...I felt like I could run around on the map for hours just gaining levels and still not be strong enough. And while I did kind of like how you learned magic...I like being able to cross-train my characters (i.e. teach white magic to more than the healer, etc...), and IX didn't really allow for that...which I think is why I never really got as much into that game, because I loved the story :-(
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Haha yeah that really bugged me as well. I think X was my favorite limit break system, because for one, if you didn't use your limit break you didn't lose it, you still had the option of all of your other commands, and you could choose how you went into overdrive...quite handy, I thought :)
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I mean I treated the game as if it was a life or death match in chess.
Haha I did that for the longest time as well! I hate skipping nodes, even when they are unimportant and I know I will be eventually have so many spheres I can go back to them...and whenever I reach a "cross-road" or whatever--or when a character is done with his/her own section of the grid, I deliberate for SO LONG on what to start teaching them next :)
Dark Knight pwns. :p I also really liked alchemist because who can so no to healing without using MP or items? I actually never really used the "special" dressspheres...but X-2 had possibly the easiest non-cheat ever...with the Cat Nip item, for whomever it was equipped to every action dealt 9999 when in critical status...so if you equipped it to a gunner with level 3 trigger happy it was like using Omnislash or Lionheart! Even though I felt like I was cheating by using it, it was really helpful if you were item hunting in an area with tougher fiends because it made the battles end so fast!
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Alchemist was pretty awesome. I had a hard time leveling up my white mage one. I hated working on it, lol. But it was one of your most important ones, though. I've heard of the Cat Nip item, but the combo you used sounds so cool. I know you whopped Shuyin, lol.
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The materia system is very clever indeed. I to love how the game allowed you to prepare before certain bosses like Rufus and what not. Leveling up my characters is my favorite part in Final Fantasy games. I trained in the Mideel region, against these grasshoppers looking monsters. That's the only flaw with Final Fantasy. I have a very nasty habit of over training thus making the the ending part of the game a tad bit easy. In fact, I think when you fight the Turks for the final time, they gave me good match. I found them more entertaining then Sephirtoh.
Yeah, junctioning required the most time, and patience to get just right. ;)
So you didn't like the sphere grid, bummer. It's ok though, we all have our things. My only issue for FFX is that you can over train like mad! I beat the WEAPONS in that game with one overdrive from Tidus. :S Sin was a sad boss for me. Still, I loved the game so much, the music, and the characters, almost everything. :)
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Lol the Weapons in FFX were probably the only part of the game I was diappointed with...I don't remember which one it was whichever gives 99 pendulums if you bribe it, but I used on Aeon overdrive, figuring I'd weaken it enough to bribe...and that was all it took.
I didn't really level my Yuna's strength very much, but I brought her down Lulu's path and part of Rikku's, so Yuna could take out just about any enemy in the game with a cast of Holy...she was easily my most powerful character even though I barely touched her strength stats :) I have a friend who levelled his Rikku so much she was stronger than Auron...his Rikku was amazing :)
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Lol, "beefcake,” I like that one. :P
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