FAQ: JigglyPuff

Apr 15, 2004 15:57

i believe that i will take jbennett's advice and do this one at a time, getting all of the hard stuff out of the way first. And the winner is...JigglyPuff!!! i played as her yesterday, and if you didnt read what i posted, then i will put it now. JigglyPuff kicks ass!!! she is the only, and i mean ONLY, character that i have seen capable of KOing ( Read more... )

faqs, jigglypuff, characters, techniques, discussion, tips

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Comments 42

ex_paranoidi324 April 15 2004, 21:08:35 UTC
Logic, but. :o A good note is to remember that Jigglypuff has no Mid-Air Recovery Move (or whatever you want to call it), so do not use Up + B if you're trying to quickly get back on a platform.

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thaao April 15 2004, 23:02:52 UTC
Another good tip about the up+b attack is to never use it. Sing is pretty useless, easily avoidable, and leaves you so vulnerable.

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sing jbennett April 15 2004, 23:30:27 UTC
I don't say that about sing. Sing is useful. I mean it's useful against opponents who have high(er) damage and it's more useful against larger opponents. But it does have a use. like Rest... well maybe not liek rest.. but most people try to combine sing/rest combos. which are TOTALLY sweet. but also TOTALLY NOT going to happen against a real person. unless they're a bowser beast and they've racked themselves up to like 160+%. A good way to use sing is to sleep and then smash. as far as landing a sing attack. it's sounds stupid but I like to start it in the air. in sing you're outta commission for like 2-3 seoonds if you start in the air you can shave off the seconds jiggy is singing and wake up in time to smash or throw. That said you have to know waht you are doing or you'll just drop in singing and they'll smash you before you land.

to sum up.. sing while difficult to land and often not worth the trouble, esp if your goal is to combo with rest, is not useless.

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Re: sing thaao April 16 2004, 00:05:10 UTC
Okay. I guess it's not useless, but you should very rarely try to use it... especially against a human.

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thaao April 15 2004, 22:51:44 UTC
That's especially useful in multiplayer if you're jumping into a group that's fighting, you might be able to rest more than 1 of them. It also is a lot easier to do on bigger characters.

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thaao April 16 2004, 00:10:46 UTC
Oh, a rollout from full speed can KO people with low percentages. On the Flatworld stage, you can KO lighter characters at 0% with a fully charged Rollout.

It's a good idea when you are very high in the air to start a rollout, but it's also very important to make sure you have a lot of room to roll around or you'll KO yourself!

Also, it's good not to use rollout too much, because people will get used to it and it's easy to dodge if it's expected.

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Rollout jbennett April 16 2004, 00:18:59 UTC
yes i agree rollout has very fine qualities. I would go so far as to say it had great edge guarding capabilities. It's easy to dodge a rollout once, but when that happen you just jam in the other direction and slam backinto them. Even against humans this can work pretty good. Rollout can rape a shield if they try it.

It can be problematic when you play with items (Bomb-omb, etc) but if that really becomes a problem you've been ROing too much.

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thaao April 15 2004, 22:50:19 UTC
Most people know this from SSB's break the targets, but you can almost double Jiggly's flight distance by going jump-pound-jump-pound-jump-pound. Pound moves you in the direction you're going, so it helps you get back on.

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lordcysi April 16 2004, 10:21:41 UTC
Using Jigglypuff's back aerial and angling it upwards gives you more jump distance than if you were to use pound and angle it upwards.

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aerial bk-A jbennett April 16 2004, 15:50:49 UTC
Never tried it.. sounds promissing if not ALWAYS useful because most of the time you are facing back to the screen when you get kicked off. How much father would you rate it? I'm thinking if it's a whole lot better you could pound the opposite direction and kick back?

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thaao April 15 2004, 22:56:48 UTC
Oh, and just about all of Jiggly's moves are REALLY strong. His smash attacks, throws, dash a, aerials and rollout attacks are among the most powerful in the game... but I guess you already know that.

Also, you can easily juggle people who are at lower percentages with pound. They usually don't get knocked to far and have little chance of recovery if you keep hitting them. Not only does this score pretty decent %, but it doesn't knock them too far so you can incorporate it into combos very easily.

It's also a good idea to try to create combos by doing tons of small attacks to quickly get their percentage to 50+, and then ending the combo with a rest attack. I'll try to see if I can devise some killer jiggly combos later ~_^

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thaao April 15 2004, 23:01:57 UTC
Oh, and yet another thing (I know I'm posting a ton)

Jiggly is best against the bigger characters and the faster characters. The medium-sized or slow characters aren't the best to face with Jiggly.

Jiggly is probably my first choice when playing against Sheik, Falcon, Falco, Fox, DK, or Bowser. I wouldn't reccomend Jiggly for playing against Link, Marth, Peach, or G&W.

Jiggly's main weakness is vertical distance when jumping. The best way to KO Jiggly is to make sure you hit him downward, even if it's not a "spike" move. Jigglypuff has probably the best horizontal flight in the game (next to Peach) but the crappiest vertical.

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