FAQ: JigglyPuff

Apr 15, 2004 15:57

i believe that i will take jbennett's advice and do this one at a time, getting all of the hard stuff out of the way first. And the winner is...JigglyPuff!!! i played as her yesterday, and if you didnt read what i posted, then i will put it now. JigglyPuff kicks ass!!! she is the only, and i mean ONLY, character that i have seen capable of KOing ( Read more... )

faqs, jigglypuff, characters, techniques, discussion, tips

Leave a comment

ex_paranoidi324 April 15 2004, 21:08:35 UTC
Logic, but. :o A good note is to remember that Jigglypuff has no Mid-Air Recovery Move (or whatever you want to call it), so do not use Up + B if you're trying to quickly get back on a platform.

Reply

thaao April 15 2004, 23:02:52 UTC
Another good tip about the up+b attack is to never use it. Sing is pretty useless, easily avoidable, and leaves you so vulnerable.

Reply

sing jbennett April 15 2004, 23:30:27 UTC
I don't say that about sing. Sing is useful. I mean it's useful against opponents who have high(er) damage and it's more useful against larger opponents. But it does have a use. like Rest... well maybe not liek rest.. but most people try to combine sing/rest combos. which are TOTALLY sweet. but also TOTALLY NOT going to happen against a real person. unless they're a bowser beast and they've racked themselves up to like 160+%. A good way to use sing is to sleep and then smash. as far as landing a sing attack. it's sounds stupid but I like to start it in the air. in sing you're outta commission for like 2-3 seoonds if you start in the air you can shave off the seconds jiggy is singing and wake up in time to smash or throw. That said you have to know waht you are doing or you'll just drop in singing and they'll smash you before you land.

to sum up.. sing while difficult to land and often not worth the trouble, esp if your goal is to combo with rest, is not useless.

Reply

Re: sing thaao April 16 2004, 00:05:10 UTC
Okay. I guess it's not useless, but you should very rarely try to use it... especially against a human.

Reply

Re: sing jbennett April 16 2004, 00:12:59 UTC
can't argue that.. hitting sing on a human is much difficult. but if you guys are matched to the point where you get up there to 150% then i say sing is worth it.

Reply

Re: sing thaao April 16 2004, 00:59:08 UTC
Yeah, but if you're equally matched and you're good enough to hit with sing, they're good enough to dodge it... But if you practice with it and can easily score some sleep on them, it's an awesome move to have under your fingers.

Reply

Re: sing jbennett April 16 2004, 01:43:39 UTC
ok i yield on the sing stance.. but i'm going to need you to never ever again user the word "easy" before rest attack. because no matter the situation.. hitting rest is not easy. ugh.. so many deaths i've had. and given. ugh.. jiggy.. it's a love/hate relationship.

Reply

air recover jbennett April 15 2004, 23:04:07 UTC
DOOOOOOD. Jigglypuff is the AIR MASTER. you do not neeed a recover MOVE beacuse jigglypuff IS recovery. you get what 5or6 hops? plus you can use pound to recover. since we're throwing advice on using the puff. the combo of the air jumps and pound means the only thing better int he air is Princess and that's only in horizontal distance. Jigglypuff is undisputed champ of the air.

Reply

Re: air recover ex_paranoidi324 April 16 2004, 06:52:37 UTC
:p Okay, well..

An SSBM newbie may not know that Up + B executes its Sing attack, which does not allow Jigglypuff to move @ all for those few seconds. If the player was used to using Up + B with other characters, a warning would probably be helpful.

Just trying to say that ^. n_n

Reply

Re: air recover jbennett April 16 2004, 15:37:24 UTC
point taken. noobs to the puff might make the mistake.

Reply


Leave a comment

Up