I don't mean for this to become a weekly journal, but my time on the internet is limited at work and that only leaves so much time for computers and networks at home (after all, there's only so much time one can stand to be on a computer) and 99% of the time I'd rather spend my waking moments with Stephie than updating, anyway. Lots of stuff
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Comments 27
I rarely go to the theater because I'm annoyed by people who talk during movies -- not the occasional whisper to one's neighbor, but talking over the movie or shrieking in the ears of surrounding people. A friend that dragged me to LOTR:TTT underestimated how packed the podunk theater would be for an afternoon matinee. We wound up seated in front of a couple of noisy teenage girls that started shrieking during the scene where Aragorn gets dragged over the cliff, so I turned around and said "Shut UP, he doesn't die! Didn't you read the book?". And they didn't bother me for the rest of the movie.
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My ex had a terrible time tuning people in. I think his was a mix of habit and significant midrange hearing loss after he chose to not use sufficient ear protection while working on the flightline. It's been interesting adjusting in my current relationship because I could talk to myself until I was blue in the face and Himself wouldn't notice. Now I talk to myself or the cats or whatever and Vogon yells from the other room, "What? Are you talking to me?".
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Considering what I've seen put out by WotC since The Player's Handbook was first released, I honestly do not have any faith in them. Especially after I read all of the problems such powerhouses of roleplaying intelligencia as Monte Cook had with the company during the course of the 3.0 design (which is, subsequently, why he left and created Malhavoc Press, which has produced material far superior in setting design and of roleplaying substance than anything WotC has churned out thus far).
WotC fell into the same trap Siembieda and Palladium fell into with RIFTS--each book had bigger and badder toys (weapons, spells, classes, items, etc.) and less and less substance (characters, setting development, locations, factions, descriptive text, and other broad overall GMing material). Then again, what should I expect from the company that created Magic: the Gathering?
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And since they release the core rules online for free, you don't actually need to buy the books.
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I must say, I wouldn't mind playing 1st edition AD&D again. My Dad has all the core books still. What can I say? We're packrats. :D
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