I don't mean for this to become a weekly journal, but my time on the internet is limited at work and that only leaves so much time for computers and networks at home (after all, there's only so much time one can stand to be on a computer) and 99% of the time I'd rather spend my waking moments with Stephie than updating, anyway. Lots of stuff happened that I logged in my head as LJ-worthy moments, but they've been swept aside until the moments where I'm waiting impatiently for a bit of code to load.
Kyle, Katy, and Ian came over Thursday night and we played Carcassonne and Boggle. Stephanie was officially inducted into the Corner of Insanity. We went to bed too late, but I slept well.
Friday Stephie and I watched Superbad. We both liked it, and we thought the movie itself was rather intoxicating. That's right, we felt like we were getting pleasantly drunk just watching it. Let that help you decide whether you'd like to see it yourself.
Saturday we went to Sedalia for the next Pokemon prerelease, Mysterious Treasures. Stephanie managed first place (4-0 record!) in the prerelease tournament, and at the draft event afterwards, I got second place out of twelve people.
Saturday night and Sunday morning, we sorted our Pokemon cards, which have been sadly neglected all summer. Since Worlds is over, a new season has started and old sets have been removed from the modified (standard) format--including the set I started playing with. Both of our decks relied on some of those old cards, so we'll be making new decks this week.
I've just gotta say, this whole weekend has been one of the best I've had in months. It was just really a lot of fun, and I had plenty of quality time with Stephanie. Her smile is my sunshine.
To top it off, speaking of sunshine, it's been cooler the past 48 hours and we got to watch the rain fall for a little bit.
In gaming news, the geekdom felt a slight tremor Thursday when Wizards of the Coast announced Dungeons and Dragons 4th edition. whatever you think of their D20 system, they did a good job of keeping the franchise alive. I'm looking forward to seeing how they change the game for fourth edition--but we all know I love rulesets.
This guy has some first details, and I may be wrong, but at a glance it looks like Wizards has been taking a few lessons from World of Warcraft: prestige classesare being replaced with tech trees. I just hope it's not completely botched like BESM D20's, but since it's their corefranchise, I assume they'll be playtesting it quite a bit. The most interesting changes: Racial abilities are metered out slowly as the character "matures" by gaining levels, and spells are being broken up so that some can be recast every encounter and others can simply be cast at will.