Setting

Aug 07, 2011 19:24



WEST EVANGELINE
The more "as-the-ancients-did-it side of Evangeline, containing both the Kingdoms of Greece and Sicily. Progress is still the name of the game, but so is preserving the ways of the past.
Thebes: A busy and impersonal Grecian city, crawling with crime, shady dealers, and the unfortunate souls who are stuck living there. They seem to have very little luck with natural disasters.
Mount Olympus: The home of the gods and goddesses. Most of them. It is unreachable to mortals.
Italy: Vineyards, beautiful Tuscan villas, gondolas, and the sound of the accordion and sitar fill the streets and waterways here; the ultimate romantic getaway. Part of the Kingdom of Sicily.
Syracuse: A stunning water-front city built on the cliffs of the shore, stretching back into the land as far as the eye can see. The capital of the Kingdom of Sicily, currently ruled by a King.

EAST EVANGELINE
Part of a continent recognizable by its different levels technological progress, though that‘s not to say other elements of legends and magic don‘t rear their heads in its locales.
Ireland: The Emerald Isle; home to ancient castles, blarney stones, and potatoes. But there is undoubtedly a strong, ancient presence that lives amongst the humans there; some might even call it magical.
London: A large city, most recognizable by it’s cobblestone streets and large clock tower, Big Ben.
New York: A modern metropolis, extending to the island of Manhattan, circa the 1990’s. It’s a bustling city, filled with skyscrapers, celebrities, crime, and even supposedly by inhuman vigilantes. But that’s all newspaper hype... or is it?
Middle America: Ah, quiet suburbia. The perfect place to raise a family, or even the canine companion. There's rows of perfectly painted houses with white picket fences and green yards.
New Orleans: A bustling city caught in the Roaring Twenties, a time of prohibition in between eras of magic and budding technology. The city is always moving to some sort of jazz... even the neighboring bayous seem to share its rhythm.
Monstropolis: The peaceful and, for all intents and purposes, monstrous version of New York. It’s cleverly hidden away from the rest of the world, hiding in plain sight. Humans are not welcome there, though its citizens rely on their screams to power the city.
Twilight Town: A small, peaceful, close-knit town built on several hills; it’s known for their Struggle tournaments, as well as their never-ending sunsets.. or are they sunrises?

BUENA VISTA
A very odd mix of tradition and technology, civilization and nature create this continent. Sweeping grasslands and woods mirror great cities of stone and spires, rich with both new innovations and classic cultures.
Paris: Known for its impressive chapel, Notre Dame, as well as yearly festivals. Several villages surround it, and provide the French with a more rustic way of life, if they chose it.
Beast’s Castle: A hidden castle deep within the forest; they say a strange and monstrous creature dwells within, though no one has returned to confirm the rumors.
Radiant Garden: A relatively large city, with a castle as its centerpiece; there are multiple levels of housing and businesses there.
Scotland: An ancient isle, home to the Scots; superstition and the sword used to rule it in the old days, and legends are still told of the fearsome creatures who used to guard the old castles at night.
Kingdom of Corona: This beautiful capital city is build on a large mountain near the ocean, the King’s castle situated on top. They hold a festival of lights each year, in memory of a lost princess.
Dwarf Woodlands: A mishmash of friendly and sinister woods, which can prove dangerous to the unfamiliar hiker. Rumors say there’s an old diamond mine, but those who search end up lost long before they find it.
Halloween Town: A small town hidden deep within a particularly terrifying part of the Dwarf Woodlands, completely devoted to providing the world with the most frightening spooks and chills for each annual Halloween. The people who live there are truly horrifying, but are only in it for the sport, and are, in fact, rather nice once one gets past their gruesome and gory features.
Pridelands: A vast and fruitful savannah, watched over and ruled by lions; not too far from it is a jungle, as well as an elephant graveyard where hyenas roam.
Deep Jungle: Known for its bamboo woods, many varieties of plant and animal life enjoy it's riches, such as gorillas, baboons, monkeys, parrots, colorful insects, and the occasional warthog or meerkat.
Space Port: A colonized outpost for interstellar travel; the only place in Buena Vista -or for much of the rest of the map, for that matter- where aliens roam the streets without disguises.
Spain: The home of the Running of the Bull, diverse in the musical and performing arts. A shining army of conquistadors guard the streets to protect its beauty and charity for all to enjoy.
Russia: Reds. Commies. Whatever you will. Once ruled by the Czar and his family, now ruled "by the people", this country somehow still manages to harbor forbidden superstition behind closed doors.
Walt Disney Academy: a "save haven" for those seeking refuge or answers to the Black Mist; recently, it has been engulfed in the Mist. However, it is the only gathering point with resources dedicated to preparing its students, with some success, against the threats. And now that the Mist has retreated, the school is back in business and ready to continue its goal.

THE CAREBBEAN
A chain of islands known for their balmy weather, white sand beaches, clear warm waters, and pirates.
Destiny Islands: A set of two small islands, sequestered from the rest of the world. The people here live peaceful, happy lives, rich with family, friends, and the world’s most beautiful sunsets. While this is indeed an island paradise, the people typically wanted nothing to do with the rest of the world. As a result, they have long since cut off communication and transportation to the outside world, and are completely self-sustained.
Port Royale: A port of refined tastes and high class government, Port Royale prides itself on being one of the most reliable in the Caribbean. Beware all pirates; their tolerance for scurvy exploits is slim.
Tortuga: This is a port that never sleeps, unless it’s after a gnarly hangover. It's home to many rascals, scoundrels, villains, and knaves and if you plan to make it more than ten minutes here? You better have a good word in. Or a good right hook.

MIDDLE KINGDOM
A more superstitious continent home to vast and powerful empires and kingdoms, tradition and magic, and constantly striving towards preserving the ways of the ancients.
Land of Dragons: These rich farmlands laden with rice fields and lush mountain-like scenery are home to some of the world's finest warriors, upholding their family's honor. There are few as mysterious as the Land of the Dragons.
New World: Untouched by modern society, the New World is home to smaller indigenous groups of peoples in tune with nature and all that is. The forests surround a major river, providing life to these peoples. Protip: there isn't any gold here.
El Dorado: But there’s tons of gold here, literally! In fact, most of the surrounding homes and major gathering places are made of it. Good luck finding it though. Only few have ever made it here...fewer have left, too.
Kuzcotopia: Boom baby. As thick forests meld into horrendous jungle, Kuzcotopia brags quite a bit of their own gold-gilded towers and cascading pyramids. Oh. And a couple of surrounding villages, but you probably don't want to know about those. Or rather, the Emperor dictated that they’re not worth talking about.
Agrabah: The second most politically powerful kingdom in the Seven Deserts, Agrabah is home to a spectacular marble palace and a large city. The kingdom is much larger than the city itself, though, its territory stretching out over countless miles of endless desert. The people seem to enjoy their lives under the rule of the Sultan, though there’s a large gap between wealth and poverty.
Land of the Black Sand: A very dark and desolate kingdom in the Seven Deserts. It’s jet black sands are drenched in eternal night, its citizens all turned into zombie-like minions of the Emperor who rules over the lands. Visitors are not welcome, and very rarely do those who trespass leave alive.
Egypt: A civilization built on the Nile River, known for its impressive temples, pyramids, and sphinxes. A pharaoh rules this land with an iron first, intent on making it the most glorious out of all the Seven Desert kingdoms; with a ruler like that, no wonder it's the most politically powerful kingdom in the desert.
Berk: Teeming with local lore of dragons and other terrifying creatures, chilly, Icelandic Berk is home to plenty of brave, courageous, and strong Vikings, always on their toes from their local predators.

WATERS
That wonderful wet stuff in between all the land. It’s not your typical pond water, though, as it has proven home to some of the most phenomenal and mysterious places on the globe.
Davy Jones' Locker: Dead men tell no tales. A dangerous expanse of sea known for relentless storms and cruel tides; not many ships make it through these waters intact.
Atlantis: Thousands of leagues under the ocean, a once great city lives, surrounded by treacherous tasks and intimidating guardians. Only a small group of people have witnessed this beautiful city since it's destruction, and are the sole guardians of the secrets it holds.
Great Barrier Reef: From the top? It just looks like a bunch of blue water and waves. But below, however, the Great Barrier Reef houses thousands of colorful aquatic life in the cascades and cascades of coral. These waters are particularly warm, and each have their own salt water fish, and other creatures and beings as well...
Triton Sea: A particularly colder sea up North, the Triton Sea is rumored to be inhabited by mermaids and other strange creatures. But that’s all sailors’ tales, right?
Atlantica: The ocean is home to a great many mysteries, and the city of Atlantica is only one of the biggest mysteries of them all. Home to King Triton and his daughters, the merpeople of the seas all pass through here at least once in their lives, if they don’t take up residence there in the first place!

END OF THE WORLD

Pay up; it’s flat.



MAIN / LOG / OOC / CRACK / MOD

/ premise
/ setting
/ faq
/ taken
/ reserved
/ requested
/ application
/ hiatus
/ drop

/ campus
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/ classes
/ events
/ dorms
/ clubs
/ uniforms
/ black mist
/ kidnapped!
/ confrontation!

/ rules
/ tag system
/ posting format guide
/ birthdays
/ meme box
/ suggestions
/ mod contact
/ anon mod contact

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