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"How many players were there in your session?" All indicators -- towers, rings, planets -- had pointed to their session having always been meant as four-player, but that didn't a priori restrict there from being parallel sessions that had now deparallelized into one big mass confusion.
Most of them weren't what she would have, working from a well-trained amateur eye, pegged as successful gamers. Gamzee fit the appropriate demographic like a stained thrift-store t-shirt; poorly, and with glaring flaws, but also thematically poignant.
The adults were a conundrum. Would they, too, launch themselves into the Medium with the blessings of their aged forefathers? It seemed unlikely.