So I'm thinking about all the RP fighting talk and aside from the fact that it cements in my mind that RP fighting is a terrible idea, it reminds me of my WoW days.
In WoW it's not that uncommon for people to RP fight. Like, through emotes. In a MMORPG. With a built in complex combat system.
This has always been a pet peeve of mine, possibly
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The problem comes in when both players are equally unwilling to lose.
I used to get a kick out of seeing people come into MUDs I played writing their bulked-up Conan teenagers as utter bad-asses when I knew perfectly well that a new player's skills even after chargen are low-to-mediocre. Then, when actual ingame bad-asses refused to treat them that way, they'd throw the awesomest fits. "But I'm described as bad-ass!" "Sorry, we have an actual ingame PvP dice system that says otherwise." I could not imagine why someone would write a PC description that was so patently the opposite of what his skillsheet said, but I guess it made their e-peens feel longer.
I loves me a bit of emoting/posing during a duel, but I'd rather the emotes support what the ingame dice rolls are doing than take their place.
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I loves me a bit of emoting/posing during a duel, but I'd rather the emotes support what the ingame dice rolls are doing than take their place.
This.
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You do a qualified emote of what your character is trying to do, you run the command for the quantified system mechanic (doing whatever the system has to offer that's closest to what you're claiming your character is doing), you do a follow-up qualified emote of the results (based on the system mechanic's output).
Basically an online version of the standard, "I slash at his knees! [insert die-rolling] ...and I miss".
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I don't - but I can guess. Have you played WoW? Or witnessed this phenomenon?
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Why make a combatative character in that case?
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With WoW, I'd imagine it's full of people unwilling to lose, simply because they're conditioned by video games of the past that they *must* win. Because otherwise The Computer™ wins.
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