As my second post for 2/22 (posted at 22:22, military time!), I bring you the latest updates for the Two-Face RPG that Henchgirl has been working on (and I'm helping!). The progress has been slow and marred by all the same that have slowed down my own output here, but rest assured, it's still underway! It just may take a year. Or three. In the
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The reviews themselves? Eh, I can take or leave 'em.
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I wish you and Henchgirl the best of luck in working on this project. I'm certainly excited to see what eventually comes out of this. It's looking great! :)
- Crow's Talon
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Thank you! We will keep you posted, rest assured! :D
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Though, I'm assuming you don't want pre-Crisis versions - else, you can just rip 'em out of the Who's Who profiles.
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I take it that the evil-to-good chart you show here is going to be some sort of onscreen indicator in the game itself? Like, 'oh, you just helped the old man; that pushes you to GOOD!' or 'you just pushed Humpty Dumpty off the building 'cause it was funny! What a JERK you are!' etc. (Only without the commentary, presumably.)
Ooh, I like the idea of Freeze in Arctic World! Nice little homage to Batman Returns. Which begs the question - is Pengers going to show up (in Arctic World or elsewhere), and if he is, are you at any point going to have him riding the Duck Vehicle? Please, please, please tell me you're going to have him riding the Duck Vehicle. Duck Vehicle needs more love ( ... )
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I agree with you, but sadly, it's not going to work out. When I had originally planned this game, I wanted to essentially do a Choose Your Own Adventure book or text adventure that would force the reader to go along with whatever the coin said. But once Henchgirl bought the RPG maker, that became impossible, as it doesn't come equipped with anything that would allow that kind of randomization in gameplay ( ... )
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Or! Ooh, ooh! Here's an idea! There could be an option available at the start of the game - either you play it regularly, or you play it in 'Coin mode' - in which case, the text on the buttons is blacked out/obscured somehow, so you don't know just what option you're clicking! That makes every decision a completely random chance (unless you've played the game before and have a really good memory), effectively replicating Harvey's decision-making process. People who don't like it can play it the standard way; people who want the authentic Two-Face experience (or just see themselves as hardcore ( ... )
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