tracking post - week one

Jul 11, 2009 01:57


DAY ONE (Day 24/Tuesday)

Sai wakes up... and is confused. He is ushered outside where his confusion is not lessened much by Jack Horner, and then catches sight of Sasuke and gets involved in an altercation between the missing-nin, Haku, and Zabuza. He tries to talk to Naruto, but they are ushered off for dinner. Back in room M60, he meets his roommate Kurikara who is a bit stir crazy. Neither of them have a clue what's going on.

The doors open and Sai investigates, attracting the attention of Sasuke. The two of them talk, and Sai eventually agrees to an alliance. Sai pesters Sasuke with questions, one being the location of Naruto. Sasuke answers briefly, but doesn't know Naruto's location. Given the opportunity to look for his friend, Sai decides to continue following Sasuke. Though he's not sure where they're headed. They make their way to the greenhouse, where they are attacked by R.O.U.S.es large rats. After dealing with them, they test out a mysterious and foul smelling shed but can't break in. Leaving it, they find another one with more promise and secure some gardening tools. Finished there, they head back out, making their way elsewhere. As they go, Sasuke questions Sai about Team 7. Reaching the second floor, they make there way towards the patient's possession room. There they run into Captain Jack and Ichimaru Gin, already engaged in conflict with one of Landel's monsters.

DAY TWO (Day 25/Wednesday)

Sai wakes up in his bed again, once again baffled. His nurse sends him off to breakfast where he converses with Naruto, Sakura, and Gaara. He becomes convinced that their memories have been altered. Unable to follow Naruto and Sakura afterwards due to a pushy nurse, he is brought out to the recreational field where he exchanges information with Sasuke and Ichimaru Gin. At lunch: Sai, Sasuke, Naruto, and Sakura attempt to have a civil conversation which is, as usual, cut short. He spends the next shift on the bulletin board, asking about the "impossibility of people being pulled from different places in time." Back in their room, Sai and Kurikara have a similar experience as they did the previous evening. Sai lets the other boy arm himself from his selection of gardening equipment.

They then go their separate ways. After waiting a bit for Sasuke to show, Sai decides to go off the same way Kurikara had gone. While heading down the hall, his attention is drawn to one of the men's bathrooms, which has been overrun with some sort of mutated leeches. Inside, Luffy and Usopp are struggling to retrieve whatever item Mr. Radio had insinuated was hidden there. Thinking they had lost something of theirs (besides their minds), Sai helps fend off leeches while they retrieve it. Eventually, they get a hold of the "treasure" - a soldering iron, and flee the scene. Suffering from extreme blood loss due to the leeches, the three of them stagger away from the bathroom with no immediate destination in mind. Once further up the hall, Luffy decides it's a good time to take a nap. Sai, realizing how close to his room they are, directs them that way, carrying the pirate captain. Finally back in M60, they collapse and see about tending wounds.

DAY THREE (Day 26/Thursday)

Waking up, groggy and still suffering a slight bit from the blood loss of the night before, Sai is led once again to the cafeteria for breakfast. There he shares a meal with Usopp and Jack Horner, though Usopp's story telling puts him back to sleep long enough to miss a conversation between the other two. Afterwards, he shares an interesting group therapy session with Jack and Brock, where their nurse learns a couple lessons about playing word association games. Lunch is spent mostly with Haku, with Usopp showing up again near the end bearing medication. Shower time proves to be the gayest scene ever an interesting bonding experience with Naruto as the other ninja pries him for information.

Back in their rooms for dinner, Sai actually talks a bit with his roommate and obtains a couple maps in the process. When the doors open, he waits as instructed for Usopp and Luffy to arrive. He offers copies of the maps to Usopp, but the pirate already seems to have those maps and more. As the group begins heading towards the kitchen, the planned destination for this night, they all notice the heaviness in the air. Sai equates it to an unusually strong chakra aura. As they reach the area outside the sun room, it becomes apparent that the energy source is just inside. Sai advises that they go a different way. While Usopp mentions another way around, Luffy is distracted as he catches sight of an injured Brock. After Usopp offers him Tylenol, they leave him in the care of Peter Parker and check out the doorway to the sun room, where Clark Kent is standing watch. They decide it would be best to take the other way around, and Clark joins them in doing so. They double back and make their way up to the recreational field where the battle with MOMO has all but come to an end, allowing them to head over the wall to the courtyard - just making it past another fight to reach the cafeteria. Finally, they make it to the kitchen, where they waste no time gathering supplies. Sai gathers a few things for Usopp on request, showing it to him before the two return to the kitchen. They had just begun to discuss including a frightened Kairi in their group when the night ended.

DAY FOUR (Day 27/Friday)

SubZero joins Sai for breakfast this morning, and they talk about escaping Landels. Arts and crafts is then spent with Kakashi, as he goes over the sort of things that happen in this place as well as who else from their world is also present. The jounin asks about the bulletin board and the two of them go to the sun room together to check it out. While there, Sai spots Rock Lee, who he hadn't known was there until Kakashi told him, and approaches him, but they don't have long to chat. He does get in a brief discussion with him at lunch to find out a few things. In the Library, Sai and Usopp talk about their plans for the evening.

Dinner is spent with no interaction, and once it's over Sai immediately heads out towards Usopp's hallway. The pirate is quick to let him in and they spend the evening working on various interesting sorts of weaponry after a short visit by Yuber.

DAY FIVE (Day 28/Saturday)

Sai appears, mildly disoriented at first, at the Mystic Spa during the Doyleton field trip just in time to catch Usopp. Asking the ninja if he's hungry causes Sai to admit that he is, and the two of them leave the spa, instead heading to Tasty Burger where they finish out the day (and Usopp gets a massage after all). The bus trip back is spent with Sasuke as the two do a bit of catching up. They make plans to meet up with the Straw Hat crew come nightfall, but Sai disappears shortly after the buses stop, causing a change in plans.

The reason for his sudden absence doesn't become clear until the previously mentioned crew reaches the kitchen on their way to the basement. Sai has been picked up for special counseling this night, and succeeds in knocking out all five Straw Hats there.

DAY SIX (Day 29/Sunday)

Confused over the events of the previous night, Sai is even further baffled when Usopp isn't angry with him for it. After making new plans for the evening, the ninja is escorted outside where he finds Ichimaru Gin for a friendly chat and proposition. Then the next shift finds him in the game room with Yuber learning to play chess, and dinner involves a mildly drugged Kurikara (which isn't anything out of the ordinary).

Before he leaves for Usopp's, Sai finds a surprise in the closet (namely his canon ninja attire) which he changes into before heading off to meet with, and startle, the pirate. With a goal in mind, the two of them decide to first pick up Sasuke before heading on a new path up the stairs on a mission to get Usopp some new supplies. They wind up helping two other young patients break into the janitor's closet where they hit the jackpot but also have to fight off a large arachnid. Finishing it off, but not without getting knocked around a bit, the group then returns to the first floor and to Usopp's room to lick their wounds and divide up goods.

DAY SEVEN (Day 30/Monday)

Sai avoids the morning riot (and helps Cid avoid it too). Unsurprisingly, his roommate doesn't. What's more interesting is that Usopp didn't either, and this brings about cute moments in the sun room. This is followed by showers, in which Sai once again manages to make someone (in this case poor Artemis Fowl) uncomfortable. Over dinner, Sai and Haku discuss the dangers of having dinner in the cafeteria, but their worries end up being unnecessary.

Nighttime brings about the usual run to his friend Usopp's room. He spends the whole nightshift there. (This night includes a visit from Yuber, Admiral ZEX, and Captain Zelnick as well as an attempted robbery by Mello.)

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