It seems that
the feminism issue rears its head on the speculative fiction blogosphere about once every six months, maybe more frequently if you follow specific blogs in question. I'd been meaning, with certain trepidation, to throw my hat in, and now seems an opportune time as I have found myself
unwittingly participating in
one editor's salvo in
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Roleplaying, I suppose. I had a character in mind that I wanted to play, and I felt it was more conducive to the personality to make her female. My first rogue was a human female, too.
My second druid was guy, but there wasn't much roleplaying involved there. I just wanted to be huge =)
Which brings me to another potential line of reasoning. The male tauren is the largest model in the game, and that bothers some people. On the other hand, some people get a kick out of being able to hide a gnome completely inside your model when riding a kodo.
Some of the argument for SC did surface in the comments -- in that Voldo, for instance, is probably equally as physically impossible (as is the Soul Blade, for that matter) as Taki's SC3 boobs, but I think the point remains... in male characters the exaggeration is on attributes that emphasize their strength; in females the exaggeration is on sexualized elements that would impair their physical performance, and that is indicative of a ( ... )
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Very much 110% absolutely agree, and this is well said. I meant to mention something along these lines in the original post. SoulCalibur, I think, does approach an uncanny valley problem with SC4, where they are getting just realistic enough that things are really starting to look grotesque, whereas some previous editions of the game bore greater exaggeration. But these are choices the creators are making, as all art is a series of choices, and recent production on their part is throwing into intense relief the specificity (and projected motivations) behind these choices.
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