Wheeeee! I played my first D&D 4.0 game last night. I went with a half-elf paladin and used a halberd (squee!), which worked out a lot better than you might think. I'm still getting used to the new rules. Spells and skills have been revamped, which I'm still not quite used too
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Example: in this version, fighters MUST use bladed weapons. It's a requirement, practically, for the powers. So my thoughts of playing a fighter that specialized with the bow, or with a staff, are right out the window. The cleric that's a totally hippy is out too. I'm having alot of trouble finding a character I'd like to play other than the first one (a halfling rogue - I've got him prepped to the points thaty he's going to WILLINGLY have ppl try to make attacks of opportunity on him, because he gets an extra +8 to his AC on attacks of opportunity against him, that's a total of +24 to the AC roll, it's ginormous)
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