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Sep 13, 2011 19:11


Rogue Legendary and Patch 4.3
Another interview showed up today in The Escapist. The most important part is the Rogue Legendary dagger and new raid level difficulty, but the important points are all below.

About 4.3 and new expansion, spoilery. )

druid: gear, druid: general, !tag me please, rogue: general

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Comments 47

redikolous September 14 2011, 00:15:47 UTC
I'm really hoping that with this, Blizz will really rework the concept of the legendary. A legendary only one class can use, whoopee. It should have been a tank thing, or even something that an agi-based class can use like, this one builds a dagger, this one builds a stave, this one a mace. I'm kinda mad.

Also not sure about the easier difficulty of Looking For Raid. What about the gear?

I like the druid set though.

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mythrai September 14 2011, 01:05:10 UTC
For some reason I'm imaging the LFR feature to give you gear like the Animal bosses in Karazhan. EPIC OF THE WHALE!

I hear you on the dagger, though Thori'dal came out kind of late in TBC, and was really hunter only (though anyone could equip it if they can equip bows)

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pressyesforno September 14 2011, 01:07:52 UTC
If it did that I would cancel my subscription. Al'akir at the beginning of the expansion was bad enough. He was like the one and done raid boss for the achievement.

Qqqqq.

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silvers_shadows September 14 2011, 12:12:59 UTC
Every time someone mentions Thori'dal is only for Hunters I remember the epic drama of a guild's first Thori'dal going to a Rogue. Over two Hunters.

(Your point still stands however :))

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cloverwhite September 14 2011, 00:18:35 UTC
A legendary for one class that is somewhat more pvp designed anyways. BRILLIANT!

Also, only 25 man? Yeah that's.... effective. It's not like there are difference between 25 and 10 mans and 10 mans are easier for pugs. I'm wondering if the gear will be shittier to make up for the easier difficulty.

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redikolous September 14 2011, 00:21:21 UTC
It probably is to make up for the absolute and utter death of 25m on some servers. Also, you have far less balancing issues with 25m tbqh. What if there's a boss that requires an interrupt on adds or something? What about buffs?

What's easier for pugs is a moot point because there's never an agreement, which it's how it should be. Either 25m is easier because you have more rezzes, or 10m is easier because it's less players to bring in line.

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rainisnice September 14 2011, 19:58:10 UTC
i think they royally screwed up by making 10s and 25s the same lockout. you would do the 10m raid to learn the fight then go do the raid on 25 to do the "real" fight and get the "real" loot. -_-

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pressyesforno September 14 2011, 00:20:06 UTC
Yeah there's a way to help 25man raiding, and that is not it Blizzard.

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redikolous September 14 2011, 00:24:32 UTC
I guess I wouldn't mind if they have the original difficulty in place and allowed pugs to happen cross-server (how I don't know, besides RealID). But then you have all these issues with server community and such. They could also bring in line graphics so they don't kill some people's computer even if they're running on low.

I really don't know how else to resuscitate 25s without killing server community or killing 10s, and that makes me sad.

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pressyesforno September 14 2011, 00:30:23 UTC
Well, I know some disagree with me but I think the risk vs. reward for 25mans needs to be looked at more. I understand that 10 and 25 man content are supposed to be the same in terms of level of difficulty, but recruiting and running 25 people (usually 30-35 people so you can rotate people in and have substitutes.) is fairly difficult in and of itself. Throwing a super easy everyone ones mode at it...isn't really the solution. Especially if they're going to share the same lockouts, since raiders still aren't going to want to PuG or run instances they need to run with their guild later ( ... )

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pressyesforno September 14 2011, 00:31:00 UTC
everyone wins* no typey for me today.

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redikolous September 14 2011, 00:25:26 UTC
Some people said the helm is a lot like the T10 rogue, but I think that's what they're trying to do with sets, since warlock is so Wrath-y.

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redikolous September 14 2011, 01:17:16 UTC
Yeah like that, but with more holes.

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troll_huntress September 14 2011, 00:35:00 UTC
I guess mushroom shoulders are neat.

Single-cass legendary is weird. There are plenty of 10s without a rogue, what are they gonna do?

Even the previous rogue legendary worked for other classes. If they're gonna do an agi-DPS one, it should be for all the agi-DPS, IMO.

Will not touch RDF raids with any pole of any length ever.

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