I like to think of it as merely observation skills. If you think about it, it makes sense.
Waking up in a dungeon. No real recollection of how we ended up here. All we know is that we could be in the middle of nowhere.
Some very angry cell-keeper claiming one of us is a thief and he'll release us after we return some unknown item of his. Of course he'll release us, sure.
Problem is, we have no idea what he's missing. Typical. It's a reason to keep us locked up in here, frantically searching for this "item," putting the blame on total strangers. Instilling a feeling of panic. Makes picking us off that much more gratifying for him.
Very textbook, really. [ the sound of him taking a slow drag ]
[Hey guess what? Sackboy found his Junogam and after carefully watching the little tutorial he decided to try it out]
That's a really neat story. But it doesn't sound very nice. Are you in the room with me, it's hard to see everyone and this room is kind of big and I haven't met everyone yet. Are you in the room with the Pretty Dark Lady and the Pretty Serah Lady and the Tall Snow Man? That's the room I'm in.
Hmn? Well, most murder stories aren't exactly nice. Even less so for the victims.
I'm not sure if anyone meets that description. Haven't quite made my rounds introducing myself, yet. Though, this kid I'm talking to does have bright orange hair, if that helps.
[VOICE FOREVER]callmeyorkJuly 3 2010, 04:13:00 UTC
...You don't know? You must be pretty young, then. If that's the case, I can't in good conscience explain it to you. Let's just say it's a very bad thing.
Ah, we must be, then. I wonder how many cells are in this dungeon....
No, no. They're not entirely as common as my words might have you believe. It's just that when your profession revolves around them, you tend to notice them a lot more. Horror movies, on the other hand, are extremely common.
Ah, definitely not ancient, but far older than anything I've come across recently.
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Waking up in a dungeon. No real recollection of how we ended up here. All we know is that we could be in the middle of nowhere.
Some very angry cell-keeper claiming one of us is a thief and he'll release us after we return some unknown item of his. Of course he'll release us, sure.
Problem is, we have no idea what he's missing. Typical. It's a reason to keep us locked up in here, frantically searching for this "item," putting the blame on total strangers. Instilling a feeling of panic. Makes picking us off that much more gratifying for him.
Very textbook, really. [ the sound of him taking a slow drag ]
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I think you've seen too many horror movies. Way too many.
And anyway, if you think that's all going to happen, then why the hell are you so calm about it?
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Why panic? That would only cause unnecessary stress. Not to mention the noise. There's an answer to this puzzle. It's just a matter of finding it.
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That's a really neat story. But it doesn't sound very nice. Are you in the room with me, it's hard to see everyone and this room is kind of big and I haven't met everyone yet. Are you in the room with the Pretty Dark Lady and the Pretty Serah Lady and the Tall Snow Man? That's the room I'm in.
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I'm not sure if anyone meets that description. Haven't quite made my rounds introducing myself, yet. Though, this kid I'm talking to does have bright orange hair, if that helps.
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[looks around] I think I see someone with orange hair! We must be in the same cell.
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Ah, we must be, then. I wonder how many cells are in this dungeon....
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FBI Special Agent Francis York Morgan. [ a pause ] Please, just call me York. It's what everyone calls me.
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And the structure is old, but I wouldn't call it ancient.
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Ah, definitely not ancient, but far older than anything I've come across recently.
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