Some people say that gamers are inherently conservative. Others say that people are inherently conservative, and gamers are just a subset thereof. Now, this isn't talk about politics, mind: it's a discussion of that big mess of psychology that deals with how we approach things we ran into at a formative stage and stuff that changes the material of
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I am currently storytelling a game of Mage: The Awakening. See, my gaming group typically plays D&D and it's difficult to imagine them going from such a crunchy, simple playing style with it's uncomplicated base narrative to a system which was so lofty and obtuse and difficult to grasp as Ascension. I am fairly certain my group looked at ascension a time or two and thought to themselves "I don't get this" that it pretty much killed any chance of playing it.
Awakening was far more grounded and I liked that change. Having the spell list gave them something to hold on to, and as we progress, they become more and more familiar with the system and are really enjoying themselves.
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I was a very diehard, blow-hard, "The OWoD was so much beeeeeeeeetter!" for a long time. Let's face it, I had a quillion OWoD books memorized and ready to debate any bit of world minutae...as did a lot of gamers at that time. I cracked VtR and was like, piff, this is just old vampire but lousy.
However, as more suppliment books came out, I came to appriciate the complexity of VtR. Before, you had an ironclad metaplot...now, not so much. The covenants added a facet to the game that had been missing before; in VtM there was much more focus on clan unity, but the old Cam vs Sabbat vs (occasionally) Anarchs got old quickly. We were all just basicly sitting around and waiting for Gehenna.
At this point, I can honestly say that while I'll never get sick of running WtA and CtD (although I do LOVE Lost) as small tabletops, I can't really say I'd go back to playing VtM. Just my 2 cents.
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