Some people say that gamers are inherently conservative. Others say that people are inherently conservative, and gamers are just a subset thereof. Now, this isn't talk about politics, mind: it's a discussion of that big mess of psychology that deals with how we approach things we ran into at a formative stage and stuff that changes the material of
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Along those lines, I really wish WW would put out some optional books that throw caution (i.e., game balance) to the wind and just have some sensational fun. I wish there was a Mage book that had a "turn vampire into a lawnchair" rote or level 9 arcana powers listed. Or an Exalted book that lays out some stats for the Unconquered Sun. I feel the book supplements outside of a core WoD game book are somewhat vanilla. i think it would be cool to have more books that give options on ways to go way outside of the scope of the core book. Stuff that would shake things up. WoD Inferno is a good example of a book that isn't totally vanilla. It shook things up a bit and I really liked it for that.
Not that i don't think the core rules are good and well thought out. I understand why they are there. But I believe I have read many times that the WoD is written as a tool box approach that is there to give inspiration for GMs and players to use in their games. I think having some supplements (they don't even have to be books) that give some out-there optional rules would be really refreshing without scaring people away from the old and familiar.
Also, while I am laying out my wish-list: it would be cool to have a supernatural that doesn't use the standard linear list of powers that sequentially rank in power.
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