current events

Mar 08, 2010 21:49

current events.
During the course of gameplay, we are going have players fill out a form indicating important events that effects the majority of the game such as a fire within someone's room, a party, etc. This would help fill in new players of the game-wide and player-ran plots in the form of simple and user-friendly summaries. Once you've completed a log (or assume it's completed -- as in an inactive log), please fill out the following form, and we shall add it to list. Only one player from the log may post this.

character(s) involved:
date & time:
location:
summary:
link to log:

Chapter One: Arrival.
Day 0. ◎ { may 20th } All characters awaken in the slumber in the foreign land of Sleepywoods, Willaknapp.
◎ { may 23rd } Cid Amon arrives, brining Grandore and the Caravan with him to the heart of Sleepywoods.
Chapter Two: The Journey.
Day 1. ◎ { may 31st } After characters have settled into their new mobile homes, the Caravan sets off into the night.
Day 2. ◎ { june 8th } Amaterasu turns the main hall into a flowering field, a bunch of others provide decorations and food, and everyone's supposed to show up, mingle, and cheer up.
Day 3. ◎ no major events.
Day 4. ◎ { june 12th } The Caravan approaches Oregon River where they must figure out a way to cross the river.
Day 5. ◎ { june 17th } After a whole day of discussion, Cid orders Grandore to attempt to ford the river, ending with level one and two of the Caravan flooded. A lingering smell causes its passengers to grow sick by the hour...
Chapter Three: The Beast's Castle.
Day 6. ◎ { july 2nd } The Caravan is still waterlogged and full of Slaggers and their stench, making the Passengers (and Grandore) ill. Cid stops by an "old friend"s place so the Caravan can be cleaned out and everyone can get some fresh air.
Day 7. ◎ { july 9th } Passengers and newly freed prisoners are allowed to make themselves comfortable in The Beast's Castle, as long as they search for a mysterious jewel shaped like a rose. In an attempt to lighten spirits, Cid manages to convince Beast to host a grand masquerade.
Day 8. ◎ { july 19th } The Beast had found his jewel! His curse has been lifted, and it comes to knowledge that The Beast has been Prince Basile this whole time. The caravan is preparing to depart.
Day 9. ◎ { july 21st } The Way-Warrant's assistant, Simon Simmon, introduces himself to the passengers. The caravan is on its way!
Chapter Four: Siren Song.
Day 10. ◎ { august 5th } The caravan has arrived in Streamdrab to collect new travelers who have woken up in the forest. Unfortunately, these new travelers caught the attention of many forest monsters, and the caravan is attacked! Thankfully, there are no deaths - but why is Streamdrab completely empty? Where are the villagers?
Day 11. ◎ { august 11th } The caravan appears to be haunted! The doors and windows shake and rattle at night and in the twilight periods of dawn and dusk, while the showers appear to be malfunctioning... Is someone trying to get their attention?
Day 12. ◎ { august 15th } Thankfully, everyone has time to rest from the monster attack, but Simon has warned the people of the caravan to make sure their windows and doors are locked, and to avoid leaving the caravan. But why?
Day 13. ◎ { august 19th } Oh no! Sirens have abducted fourteen travelers and whisked them away to a maze. It seems they are putting them under trial in order to determine which are the strongest to sacrifice to their God!
Day 14. ◎ { august 30th } Hurray! The travelers have been saved by Simon Simmon and mechanic Charlie Charlatan. The caravan is back en route, it's not safe enough to stay another night!
Chapter Five: People of the Lake.
Day 15. ◎ { september 3rd } no major events.
Day 16. ◎ { september 8th } the caravan is soon arriving upon Lake Sitalan! The city of Sintala rests at the bottom of the lake. It seems there are newcomers stranded in the middle of the lake, but the merpeople refuse to hand them over to the Way-Warrant and allow the passengers safe passage unless they search for their lost trident! In the meantime, there's been an announced tribal challenge for all caravaners to test their skill against the merpeople! However, it seems the trident is cursed!
Day 17. ◎ { september 16th } the merpeople have found a brush Humechock to turn caravaners back into their human states, and themselves back into having their precious tales! it's time to leave this crazy place - all aboard!
Chapter Five: Consumption
Day 18. ◎ { september 22cnd } uh oh! looks like the caravan has a wood bug problem! one of the axles have broken! they'll have to stop and fix it the best they can. it seems people have come down with a cough, too!
Day 19. ◎ { september 28th } marie marks is to the rescue! looks like simon has managed to send her an urgent message, and she comes bringing shots for everyone!
Day 20. ◎ { september 30th } no major events
Day 21. ◎ { october 4th } no major events
Day 22. ◎ { october 6th } happy day! the caravan has been fixed, and we are off to our next destination: lere'unfru!
Chapter Five: Matron Grau and the Curious Case of the Candy Wrapper
Day 23. ◎ { october 9th } welcome to lere'unfru! seems pretty normal, but why are there so many children? more importantly, why are some of the passengers shrinking!?

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nαviɢατiσn
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