Have you tried using the "anti-pixellation" method for skintones? Basically, after you finish the outfit in Bodyshop you re-import the texture via SimPE at a high DXT setting (must have NVIDIA developer tools intalled). Since it's clothing, it would require DXT3 or DXT5 due to the transparency. You may need to create or re-create the actual clothing texture as a PNG with transparency because if I remember correctly this is what it gets converted to once imported back in Bodyshop and opened in SimPE.
You tend to get more pixellation with darker colours. Also, logos on shirts/t-shirts seem to be pixelly no matter what you do so if that is what is giving you trouble then you are not alone and it happens to everyone, even using the anti-pixellation method. I once spent hours trying to create and import higher and higher quality textures for a t-shirt with a picture on it and finally had to give it up as an impossible task.
In addiction to what Engram said, if you are using PS (but I believe you can do the same in GIMP), you can also duplicate the base layer and try to manually blur and smudge the texture where it looks more pixelated, without changing the rest. I hope this make sense, I fail at explaining things! :)
If the colours are dark you could try lightening them - sometimes just making them a tiny bit lighter helps. Adding a tiny bit of "noise" can also break up the pixelization. But your best best is the SimPE method that Engram explained. Just remember to compressorize the files afterwards since importing textures with SimPe makes the files unnecessarily huge.
alleliua asked about this recently and got some helpful responses (which is good because I've had to recolour some of my defaults and they often ended up pixel-y - so I found that really useful!).
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You tend to get more pixellation with darker colours. Also, logos on shirts/t-shirts seem to be pixelly no matter what you do so if that is what is giving you trouble then you are not alone and it happens to everyone, even using the anti-pixellation method. I once spent hours trying to create and import higher and higher quality textures for a t-shirt with a picture on it and finally had to give it up as an impossible task.
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