In Case of Fire

Mar 28, 2010 00:27

...Break GMs.

No, no; I kid. Fortunately, no GMs were harmed during the production of this motion picture game.

I just got back from the Athenian Friendly's after game. People seemed to have enjoyed themselves, from what I could tell. There were a few snags (we didn't have actual room-spaces in the CFA, because the people who run the art/music/ ( Read more... )

quest

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Comments 4

ladybird97 March 28 2010, 12:40:51 UTC
Awwww, I'm sorry! Glad the game went well, though - I can't wait to hear more about it! Congratulations on getting through the craziness of GMing!

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eluminous March 29 2010, 02:51:50 UTC
A+.

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ulfhirtha March 29 2010, 15:09:59 UTC
In reflecting on it, I think that some of this things that seem misfires actually helped the game. For example, having only a narrow underground hallway in which to set up camp and sit around where you could to grab a bite of good hearty camp-food? Yeah, that is about how they should feel in wandering around thousand+ year old ruins with unfriendly elemental critters roaming about. Not safe & warm & at their leisure. No sense of respite or sanctuary but curled up in a hole in a hostile and mysterious land ( ... )

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tigerdreams March 29 2010, 15:14:00 UTC
That makes sense. I think you're right that those things added to the verisimilitude of the game, and as long as they didn't negatively impact PC fun too strongly, then that's all to the good.

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