In Case of Fire

Mar 28, 2010 00:27

...Break GMs.

No, no; I kid. Fortunately, no GMs were harmed during the production of this motion picture game.

I just got back from the Athenian Friendly's after game. People seemed to have enjoyed themselves, from what I could tell. There were a few snags (we didn't have actual room-spaces in the CFA, because the people who run the art/music/ ( Read more... )

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ulfhirtha March 29 2010, 15:09:59 UTC
In reflecting on it, I think that some of this things that seem misfires actually helped the game. For example, having only a narrow underground hallway in which to set up camp and sit around where you could to grab a bite of good hearty camp-food? Yeah, that is about how they should feel in wandering around thousand+ year old ruins with unfriendly elemental critters roaming about. Not safe & warm & at their leisure. No sense of respite or sanctuary but curled up in a hole in a hostile and mysterious land.

Similarly with the Final Battle that wasn't. They had just had a very stiff fight with a handful of elementals and between that, seeing even more elementals gathering and the clues they had as to just what the Mad Mage was doing (and how strong he ought to be by now) they should expect an even tougher fight to try & stop him, needing a better plan than "Get Him!". So they got their noses bloodied and a kick in their complacency for good measure (that attitude of "we're PCs! Sure we can roll anything!"), re-grouped and came up with a better plan (the Safe-X airdrop is a much under-utilized tactic, and yes - go for the Mage first!) and won the day. It is perhaps a victory that tastes all the better because they had to work for it. :-)

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tigerdreams March 29 2010, 15:14:00 UTC
That makes sense. I think you're right that those things added to the verisimilitude of the game, and as long as they didn't negatively impact PC fun too strongly, then that's all to the good.

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