Crafty

Oct 15, 2006 21:37

I stink of paint. Actually, the whole house stinks of paint. Five layers in the hall, three in the study, bath, and hall closet, plus trim. It's taken three times as long as I feared, but it's all done but the touchup. Famous last words, of course, as touchups can take hours as well ( Read more... )

column, paizo, writing, suzzalo

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Comments 9

dadiceguy October 16 2006, 12:50:50 UTC
Sounds like our weekend. We painted at our new place as well. All done but touch up here too. The wine red Ann used in the kitchen needed a lot of work. But the mint-like green in the living room turned out great.

Hope you are pain stink free soon.

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the_monkey_king October 16 2006, 19:34:39 UTC
We're looking for a good dark red! So far, it's been all blues, white ceilings, and a great "yellow squash" that's actually a pale brown, much better than it sounds.

I would never have guessed mint green works anywhere, but then, greens are tricky. Anyway, we rocked the brush and rollers, and I hope not to touch the paint for a couple days.

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Topics to cover gorram_sam October 16 2006, 20:02:27 UTC
I'm sure you have your own ideas for Dungeoncraft and will make your own unique mark on the column. I'm looking forward to seeing what you have to say!

Monte's current series (Running a Game Is Hard to Do or whatever it's called) is my all-time favorite. If you have ideas along the same lines and could finish up this topic that would be my first choice. At least until I see where you take it next... Especially if Monte leaves dangling threads, such as the article on experience that he mentioned and then didn't do.

Thanks for asking!

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Re: Topics to cover the_monkey_king October 17 2006, 02:30:54 UTC
I do have some ideas on Experience and Levels, but I'm not sure they add up to a column's worth. I'll give it a go, though.

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varianor October 17 2006, 00:38:05 UTC
Congratulations! That's a big win to get that column. I may have to renew my Dungeon subscription for that. In the event that I do, I'd like to suggest the topic of Organization. With so many freakin references, I have trouble remembering which thing I want to use came from which one.

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the_monkey_king October 17 2006, 02:31:39 UTC
Man, I need someone to write that particular article for me. :)

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duicarthan October 17 2006, 09:34:05 UTC
One thing thats always been a pickle in my campaigns has been random probabilities in a dungeon or any structure. By this I mean, we know that monsters/ NPC's wander and we know that noise attracts other defenders of an area. But seldom are these taken into account in a home game, much less most video games. Usually PC's tromp from room to room w/o care of how much noise they make and things like stealth are left for those scouting for traps ( ... )

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pauljohn October 17 2006, 15:03:51 UTC
I'd like to see you do an article about the crunch, and the logic behind applying templates and levels.

Is it better to apply a template that diminishes or overcomes a creatures weaknesses, or a template that makes a creature even better at something it is good at? I'm sure there are good ways to make both work, and based on your writing, I think you could examine the topic quite nicely.

Safe travels,

Paul

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