Crafty

Oct 15, 2006 21:37

I stink of paint. Actually, the whole house stinks of paint. Five layers in the hall, three in the study, bath, and hall closet, plus trim. It's taken three times as long as I feared, but it's all done but the touchup. Famous last words, of course, as touchups can take hours as well ( Read more... )

column, paizo, writing, suzzalo

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duicarthan October 17 2006, 09:34:05 UTC
One thing thats always been a pickle in my campaigns has been random probabilities in a dungeon or any structure. By this I mean, we know that monsters/ NPC's wander and we know that noise attracts other defenders of an area. But seldom are these taken into account in a home game, much less most video games. Usually PC's tromp from room to room w/o care of how much noise they make and things like stealth are left for those scouting for traps.

What I'd suggest is a quick and dirty review of the effects of Listen checks in dungeons and perhaps the motivations of those in the surrounding rooms or within hearing range. Also in all likelihood taking into consideration maybe rolling up to check the wandering encounters in the area before combat begins to see if the PC's are in real trouble and might need to flee.

Geez, that brings up fleeing from combat to lick your wounds and how the inhabitants might fortify after such an incursion.

But...anyway...I think you get the idea.

Its been an idea for an article I wanted to do, but seeing as if I write it it will never get published. So, I'm shooting it your way.

I have plenty of ideas on stuff like this. I also had an article on how magical nodes affect magic with a few examples of how they work and everything. That hit the fan too, sadly. =/

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