I just read
an article which amounts to pretty much yet another summary of why Majora's Mask is my favorite Zelda (and favorite game period) of all time.
Which makes me wonder what the next Zelda game is going to be like. I'm really hoping that the next Zelda game follows on the heels of Twilight Princess and is an original story instead of the same
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See, what I really liked about TP was the development of the story--especially in the character of Midna (which reminds me, I want an icon of her...). There was just so much to it that was heartfelt and wonderful and deep and...! Ahaha, I'm rambling! But, I agree! More focus on the characters, something a little different from the 'good guy Link VS bad guy Ganon.' Ocarina did a good job with that, I think--as did Wind Waker. And now I want to replay Link's Awakening! <3333
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So long as it has cool and interesting bosses, I am satisfied.
Although, I would like another group like the ones that helped you in TP, only have them do more.
And more alternate forms/other characters like MM and TP.
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And more alternate forms/other characters like MM and TP."
Agreed!
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It might have something to do with the fact that it required the expansion pack? Just a guess.
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But the one thing I would definitely like to NOT see in future Zelda games are annoying sidekicks! OMG I hated Navi in OoT with an unbelievable passion! Midna's a bitch, but at least she does yell HEY! LISTEN! every 5 fucking seconds! For once, if i need help, I want it to be COMPETANT & to shut up when I don't need it.
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And, haha, yeah, I see what you mean about the sidekicks. Tatl is to me the perfect sidekick, with Midna as a runner up.
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A continuation on his search for Navi, perhaps
Except that would overturn the entire point of MM. One of the main themes of the game is, of course, friendship. Link starts off the game having lost his friend (Navi). His response to his loss is to search for her, venturing deep into the lost woods. But he never finds her; instead, he finds new friendship in the form of former enemies: Tatl and Skull Kid. (And friendship is the entire point of Skull Kid's arc.) The game has a certain sense of sadness and irretrievable loss to it, but it also suggests that even in the face of great destruction and loss, you can touch the lives of others and find new friendship in the midst of it all.
In short: Link can never find Navi because that would defeat the thematic purpose of finding new friendship by the end of MM.
I know it's hinted that he never returns, but...it seemed like a trilogy. Without the Part Three.I see what you mean! Though it was called "Zelda Gaiden" for a while, meaning "Zelda Side-Story ( ... )
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