Yeah, that is fairly... depressing, I suppose is the word. Question, though: are you the same t3knomanser who posted about a Numbers D&D character sheet on David Weiss's blog? If so, that is exceedingly awesome, and can I have a copy? I should probably make my own copy, but I don't know much about spreadsheets, and I'd like to use your copy to learn from (and of course just use), if that would be okay with you.
Here's mine. It could do a lot more, but it's got the basic calculations. It'll figure out your AC, the attack modifier for weapons, skill modifiers, etc.
I should probably tweak it some and add more stuff to it. Then again D&D4 is coming out now, so it might be wasted effort. Considering I just bought a 3.5 book, I don't think I'm upgrading for awhile.
Really? I haven't looked into it that much, but the guys I play with were pretty excited about it.
Personally? D20, in all its incarnations has some serious flaws. It's ancestor wasn't much better. My objections are these: 1) Levels - these are unnatural and unrealistic. They artificially balance/unbalance a character in ways that are finely tuned to a primary usage of a character type- min/maxing with style. 2) Hit Points - Tracking the health of a character is an important, and complex task. D20 oversimplifies this to the extreme. There's no degradation of performance as a character is injured. This is a common approach, but a bad one. 3) Alignment - C'mon, seriously. This is like picking out your character's zodiac sign for all the practical meaning it has. 4) Classes - like levels, these are bullshit. They create this false relationship between career and ability. 5) Unbalanced random-number generation - using a single D20 might be simple but it's got some disadvantages. It has an equal chance of rolling any number in range
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Here's mine. It could do a lot more, but it's got the basic calculations. It'll figure out your AC, the attack modifier for weapons, skill modifiers, etc.
I should probably tweak it some and add more stuff to it. Then again D&D4 is coming out now, so it might be wasted effort. Considering I just bought a 3.5 book, I don't think I'm upgrading for awhile.
Reply
Reply
Personally? D20, in all its incarnations has some serious flaws. It's ancestor wasn't much better. My objections are these:
1) Levels - these are unnatural and unrealistic. They artificially balance/unbalance a character in ways that are finely tuned to a primary usage of a character type- min/maxing with style.
2) Hit Points - Tracking the health of a character is an important, and complex task. D20 oversimplifies this to the extreme. There's no degradation of performance as a character is injured. This is a common approach, but a bad one.
3) Alignment - C'mon, seriously. This is like picking out your character's zodiac sign for all the practical meaning it has.
4) Classes - like levels, these are bullshit. They create this false relationship between career and ability.
5) Unbalanced random-number generation - using a single D20 might be simple but it's got some disadvantages. It has an equal chance of rolling any number in range ( ... )
Reply
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