Standard Roles in Mafia
So you know how to play. You've read and understand the rules of Mafia. But you've heard so much mention about all these "roles" that you're curious, right? Or maybe you've forgotten what a certain role does?
Check out the information below and find out!
Innocent Roles
Backup* - Takes the place of the first assigned Innocent role that is killed off (does not count for Siblings or Hunting Buddies)
Beloved Princess* - If killed in the night, we skip the "Day" portion of the game, since everyone would be at his/her funeral.
Benefactor* - Chooses three people, one of whom will then be randomly selected to receive a random gift to be used on the following night. Gifts (Seer, Healer, Vigilante, Cupid) can go to either Innocents OR Assassins. (*Note: Seer ability turns to Psychic ability if gifted to an Assassin)
Bus Driver* - Chooses two players each night to be switched in the night. Thus, any night activity performed on a switched player will affect the other player instead. (Ex. If the Bus Driver reverses Person A and Person B and the Assassins target Person A, Person B is killed instead.)
Cop* - A Seer who can ask about people but does not get the answer him/herself. They choose three people who they would like to get the answer, and one person of those three randomly gets the answer instead.
Cupid* - Binds two players together at night - If any of these people are Healed/Vigilanted/Killed/Lawyered, it applies to both people.
Doc Benton* - This healer has a 25% chance of killing his patient instead of protecting him. (The 'Insane Doctor' renamed)
Elder - Can survive one attack on their life during the night
Fool* - Can cast a vote, but their vote does not count, but can each day secretly designate someone else to vote for them.
Friendly Neighbor* - Can choose to have the moderator PM a certain player to let them know he/she is innocent. This may only be done twice during the whole game
Guardian Angel* - Chooses someone to heal during the night but can never heal themselves.
Healer - Chooses someone to heal during the night; they can heal themselves up to three times in the game.
Hunting Buddies* - These two are a couple and know that the other is innocent. Also, if one is protected in the night by the Healer, the other is as well. Additionally, if one dies, the other goes on a rampage the following night, killing him/herself and a random Assassin. (The 'BFFs' renamed)
Innocent Sibling* - Connected with an Assassin Sibling, who they do not know the identity of. If one dies, so does the other.
Innocent Soulmate - Unknown to each other, the Innocent Soulmate cannot be killed in the night, as the Assassin Soulmate will protect them. But if the Innocent Soulmate is lynched during the day, the Assassin Soulmate kills a random Innocent in retaliation (but does not die himself)
Judas - An Innocent who, if killed by the Assassins, becomes an Assassin him/herself (See "Secret Judas")
King of Hell* - May veto the lynching votes (via PM to the mod) and choose someone who should be killed during the day instead. (May only be used ONCE during the game!) (The 'President' renamed)
Lawyer* - May choose one player each night to be protected from execution the next day
Marathoner* - If they make it past the first 10 innocent deaths, they gain an extra vote.
Masons - A group of Innocents who all know the identity of each other; also have their own private chat.
Medium* - Can chat with dead Innocents, who speak in their own chatroom (Dead Innocents Chat).
Miller - Appears as an Assassin to the Seer
Mimic - Absorbs WHATEVER role the person they targeted holds, whether Innocent or Assassin AND the person targeted does not die, just remains in the game without that power (Note: the only caveat to this is that if they are an Assassin, they stay an Assassin - they do not become Innocent).
Nexus* - Any ability targeted at them in the night will be randomly assigned to someone else.
Paranoid Gun Owner* - If they are targeted in the night, they kill whoever targeted them, regardless of alliance (i.e. if they're Vigilanted, then they kill the Vigilante. If they are Seen, they take out the Seer. If they are assassinated, then a random Assassin is killed).
Prophet* - Can find out the role of someone each night, for a maximum number of 5 nights (The 'Psychic' renamed)
Rabble Rouser* - Every day he/she is alive, someone is randomly given two votes
Reaper* - An Innocent who, if killed in the night, takes a randomized Assassin out with them. If killed during the day, he/she takes out the last person who voted against them. (The 'Hunter' renamed)
Secret Judas - The Judas role, but it is randomly assigned secretly - the recipient does NOT know they are the Judas. (Note: If there are "regular innocents" in the game, it is one of them; if not, it is second role to an innocent.)
Seer - Can find out the status (Assassin or Innocent) of someone each night
Shapeshifter* - Each day they are alive, can choose to be a different Innocent role, but each role only once. Their choices are Healer, Seer, Cop, Cupid, Nexus, Vigilante, Fool, Rabble Rouser, Lawyer, Guardian Angel, Reaper, Insane Doctor. (The 'Chameleon' renamed)
Spy* - Two times during the game, he/she can see all actions which were taken in the night
Trickster** - Is randomly assigned a role out of a list of roles (same as Shapeshifter) each night (The 'Wheel of Fortune' renamed)
Vengeful Spirit - If lynched during the day, they can choose someone to die with them (The 'Vengeful Townie' renamed)
Vigilante - Can kill someone during the night, for a maximum number of 3 nights
White Knight** - An Innocent who can sacrifice him/herself during the night to save whomever the Assassins targeted. This target will be made public.
Zombie* - If killed off, they may remain to vote/speak for the duration of the game, but they are not factored into the Innocent count. Not allowed into the Dead Innocents' Chat.
Assassin Roles
Assassin Nexus* - Just like the innocent Nexus - any role focused on them during the night will be randomly assigned to someone else.
Assassin Sibling* - Connected with an Innocent Sibling, who they do not know the identity of. If one dies, so does the other.
Assassin Soulmate - Unknown to each other, the Innocent Soulmate cannot be killed in the night, as the Assassin will protect them. But if the Innocent Soulmate is lynched during the day, the Assassin Soulmate kills a random innocent in retaliation (but does not die himself)
Assassin Trickster - Exactly like the regular Trickster, they are randomly assigned a role out of a list of roles each night; the difference is in the possible roles (Bomb, Evil Prophet, Nexus, Panic Room) (The 'Assassin Wheel of Fortune' renamed)
Bomb* - If executed, he/she explodes and kills a random Innocent
Dentist - May silence a player each night; silenced players may communicate ONLY USING IMAGES OF HIS OR HER CHARACTER and may not vote
Devil's Trap - Can block a player's abilities in the night, with a 100% chance of success. (Can only be used every three nights! Ex. Use, No, No, Use, No, No, Use, etc.)
Director Kripke - May choose a player each night who will only be able to speak using quotes from the show for the following day. (Note: Quotes do NOT have to be from his/her character. Can be used IN PLACE OF the Dentist or IN ADDITION TO the Dentist.)
Evil Prophet - An Assassin who can ask about a person's role each night, but with an answer back only 50% of the time (The 'Evil Psychic' renamed)
Godfather - Appears as an Innocent to the Seer
Mafia Framer* - Chooses someone each night who, for that night only, will be the "Miller" (an Innocent who, if they get asked about via any Seeing ability, will be told is an Assassin).
Panic Room* - Can choose a player each night who, if they have a night role, will only have a 50% chance of being effective. (The 'Witch' renamed; name from cracky round 05 mafia)
Yakuza* - May sacrifice him/herself once during the night, and a randomized Innocent will become an Assassin.
*roles invented by Rebecca at
jjmafia**roles invented by Maridee at
mafialair IMPORTANT NOTICE!
Not every role listed will be used in every game! Role assignments depend on several variables, among them the number of participants in each round, and the choices of the individual running the particular round. These are just all the possible roles that may show up!