Many of the answers here are really, really good. But the
OpenGL and
Direct3D (D3D) issue should probably be addressed. And that requires
a history lesson.
And before we begin, I know far more about
OpenGL than I do about
Direct3D. I've never written a line of D3D code in my life, and I've written tutorials on OpenGL. So what I'm about to say isn
(
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