Occasionally I worry about the personality that might glom onto such a construct and misinterpret it as an educational tool. But I have to weight that concern against its sheer entertainment and catharsis potential. And I confess that I find unnatural delight in taking such a close approximation of reality and making it...ridiculous. And I take my solace where I can find it.
And I'm thinking there must be a pervasive anti-seatbelt lobby in Liberty City or something. I'd think that Niko, of all people, should be in the habit of buckling in, unless that precludes the possibility of leaping out of a moving car (which has saved my bacon on a few occasions).
That is just so wrong. It was worth it for running over yourself and the aforementioned cops at the barricade.
Also, I'll have to get this game just because it impresses the hell out of me that it keeps track of a single tire being on fire, and eventually bursting.
For an engine this old, it's still impressively robust. It's got its quirks, which are more readily apparent when you're making movies (and can't move the camera very far away from the car or else it doesn't retain the data), and gunfights are still problematic, and I'm deeply annoyed by the cellphone nagging, but it's worth a few laughs. Especially at what I imagine the price is after two years on the shelf.
And I've only toyed with the handling.cfg file. I haven't even tried anyone else's mods.
Oh, yeah, I shy away from anything yellow (even the minivan-taxis, which don't have the white-dwarf mass) while driving. Though at 7:14 I do run headlong into another taxi and it's pretty much my default reaction to anything: Niko exits car via windshield and skips off freeway, through trees and onto offramp.
What's really fun, though, is to catch an ordinary car between your taxi and a bystander taxi. On bridges they sometimes get shunted straight through the terrain geometry. (Police cars tend to just explode.)
What is with the guy scratching his head with his gun? That seems like a really bad habit.
(Bear in mind I don't really game, so I am watching this from the perspective of a total noob who likes the physics mods even if I don't know what's going on.)
That's Niko Bellic, the vaguely-Serbian war-scarred player-character. If you just stand around long enough he cycles through "idle" animations, like shifting his weight or swaying, with my favorite being the one where he scratches his head with his gun -- especially because, in the context of these clips, it looks like a properly baffled reaction to the laws of physics being grotesquely violated in front of him.
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This is a very good argument against 'conflating video games with reality'.
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And I'm thinking there must be a pervasive anti-seatbelt lobby in Liberty City or something. I'd think that Niko, of all people, should be in the habit of buckling in, unless that precludes the possibility of leaping out of a moving car (which has saved my bacon on a few occasions).
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Also, I'll have to get this game just because it impresses the hell out of me that it keeps track of a single tire being on fire, and eventually bursting.
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And I've only toyed with the handling.cfg file. I haven't even tried anyone else's mods.
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What's really fun, though, is to catch an ordinary car between your taxi and a bystander taxi. On bridges they sometimes get shunted straight through the terrain geometry. (Police cars tend to just explode.)
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(Bear in mind I don't really game, so I am watching this from the perspective of a total noob who likes the physics mods even if I don't know what's going on.)
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