The Pedagogy of Playing Mouse Guard - A Crazy Circle of Life

Jun 26, 2009 08:59


The irony of the loop between (I hope I'm getting the order correct) Jason Godesky, Willem Larson, Zach Greenvoss, Justin Evans and me (Sean Nittner) is just crazy.

This is really the first time when I have felt like the internet created meaningful connections between people with similar interests.

To hear the beginning of this story, and a great ( Read more... )

mouse guard, pedagogy of play

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mrboy June 26 2009, 20:42:50 UTC
That makes me want to bust out into song...It's the Circle...the Circle of Life ( ... )

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seannittner June 26 2009, 21:19:33 UTC
Yeah, my warm ups lasted two hours, which is twice what I thought they would. Removing the Epic Journey makes me sad (I like the storyteller aspect of it) but makes sense.

Also, I want to take out the accomplishment and put in something else that will let them figure out how to uses skill/wises/traits in obstacles before I give them their characters. I stole the idea of having simplified characters from you to teach the "conflict" system. Think that instead I should just use the group challenge as an opportunity to teach the basic mechanics instead and leave out the conflict system to we see it in game?

I agree, this is really changing my outlook on teaching gaming. By giving everyone a tutorial of the game through play, we all learn together and reduce a lot of the WTF moments in game.

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Accomplishments & Your Points ext_170160 June 27 2009, 22:36:45 UTC
You mentioned in the other comment that you've considered taking out the accomplishment. I found it worked rather nicely, personally; start with a skill roll with your Senior Artisan; then, escalate to an independent test helped by your Friend; then, show them how a versus test works in a test against their enemy. In my game, it worked very nicely to help define their friend and enemy, and teach the mechanics ( ... )

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