The irony of the loop between (I hope I'm getting the order correct) Jason Godesky, Willem Larson, Zach Greenvoss, Justin Evans and me (Sean Nittner) is just crazy.
This is really the first time when I have felt like the internet created meaningful connections between people with similar interests.
To hear the beginning of this story, and a great
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Also, I want to take out the accomplishment and put in something else that will let them figure out how to uses skill/wises/traits in obstacles before I give them their characters. I stole the idea of having simplified characters from you to teach the "conflict" system. Think that instead I should just use the group challenge as an opportunity to teach the basic mechanics instead and leave out the conflict system to we see it in game?
I agree, this is really changing my outlook on teaching gaming. By giving everyone a tutorial of the game through play, we all learn together and reduce a lot of the WTF moments in game.
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