The Pedagogy of Playing Mouse Guard - A Crazy Circle of Life

Jun 26, 2009 08:59


The irony of the loop between (I hope I'm getting the order correct) Jason Godesky, Willem Larson, Zach Greenvoss, Justin Evans and me (Sean Nittner) is just crazy.

This is really the first time when I have felt like the internet created meaningful connections between people with similar interests.

To hear the beginning of this story, and a great ( Read more... )

mouse guard, pedagogy of play

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Accomplishments & Your Points ext_170160 June 27 2009, 22:36:45 UTC
You mentioned in the other comment that you've considered taking out the accomplishment. I found it worked rather nicely, personally; start with a skill roll with your Senior Artisan; then, escalate to an independent test helped by your Friend; then, show them how a versus test works in a test against their enemy. In my game, it worked very nicely to help define their friend and enemy, and teach the mechanics.

I really like your two points. Sounds like two of the first solid rules to come out of this process! Maybe rule #1 should say: "Every exercise should build both setting and mechanics." A thread about "training wheel rules" got started on Story Games:

http://www.story-games.com/forums/comments.php?DiscussionID=9616

I posted there about the Pedagogy of Play process, and building up the complexity one bit at a time. I think what you address in your first point probably has something to do with why I don't like "training wheel rules": I feel like we should build on what we learned before, not toss it out. I'd rather learn one new thing and add it to what I already know, than find out that something I spent the time to learn before no longer applies.

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