New Story/Setting Page

Dec 21, 2008 02:21


"Life is uncharted territory. It reveals its story one moment at a time." - Leo F. Buscaglia.

Special thanks to our player Lilly for finding the images for Rivelata City (Lacoste, France) ♥
This post has a few more images than most~ )

~~page: testing/sample, r: current

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Comments 17

Journal Specifics onwingsofsnark January 1 2009, 19:24:14 UTC
I think we need to define how the journals work outside of 'Magic!' because there are characters whose powers stray into the realm of altering items on a large scale.

The reason this is relevant? Nagato Yuki's abilities are to 'alter data' as she defines it. What does this mean to everyone else? She can alter items to better suit her needs. In canon, she alters a baseball bat that looks completely normal, except that it has the ability to always hit a ball thrown at it. When she removes the 'altered data' it goes back to being normal.

Why does that even matter? Haruhi asked Yuki to alter the journals for her new business and create sparkly ads within it that bother people about her new business.

Whether she will be able to alter the whole journal system, or if the group will be forced to simply do it all by hand is up to you all.

However, we need to define how these journals have their power, and what connects them all, for future reference.

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Re: Journal Specifics gimme_cat January 5 2009, 05:26:26 UTC
I agree with this. A lot. Especially because we have characters capable of these things.

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Re: Journal Specifics inthecenterfold January 6 2009, 20:15:47 UTC
The fundamental problem with defining Journal Specific and how the 'tech' of Rivelata runs is how the Garnet factors into this, and I just realized that that borders on revealing main plot so uhm. Crap.

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Re: Journal Specifics gimme_cat January 7 2009, 06:09:41 UTC
We can get the journals' power defined and keep it mod-locked, and refer to cases like Yuki's on a case-by-case basis, couldn't we?

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gimme_cat January 5 2009, 05:40:29 UTC
This is BEAUTIFUL. I can't emphasize how much I adore it, especially the pictures. For a game like this, that is supposed to appear as though it's from a time none of the players have lived through, I think its extremely important to have some kind of visual.

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inthecenterfold January 6 2009, 20:11:15 UTC
The concern that Belltrap brought up was the length, arguing that if it can't be read in 5-10 minutes it's too long.

As much as I love the pictures, do they take up too much room that the content looks longer than it really is? Are there any that can just be linked for reference, rather than actively shown? :-/

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gimme_cat January 7 2009, 06:08:24 UTC
Let's see....

Warehouse District, Airship Crash, Slums, and the Full Castle Complex pictures could probably be linked. Mapwise, I'd say Jungle + Cave Map.

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inthecenterfold January 8 2009, 01:31:29 UTC
I took out two of the four maps; I figured that's what we were going for but I kinda like the Jungle Map. Check it out & let me know?

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Technospam 1 5pider_man January 8 2009, 02:45:44 UTC
If we're going for the 1600s, it depends on how accepting the original settlers were of the technology of their time.

Inventions:
- Telescope
- Barometer
- Pendulum clock
- Muskets
- Pocketwatch

They still use candles, as oil hasn't come into use for lighting yet.

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gimme_cat January 8 2009, 06:23:44 UTC
Setting looks good, but:
"It main seem obvious but there is a LOT of diversity in the flora and fauna of the Jungle. Some highlights can be found here:

Should be:
"It may..."

It is long, though,although there's no real way to avoid that. I'm wondering if we should separate it into different categories? Nono, wait. No. We should keep it all together. If it's long, too bad.

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inthecenterfold January 8 2009, 12:06:24 UTC
In talking to Belltrap about it, I pointed out that by pushing it to the bottom of the page, if the reader never gets to that point, then it's not really a terrible thing ( ... )

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emily_elphaba January 8 2009, 06:32:39 UTC
I like it, but I think that some of the sections could still be condensed a little more. The one that stuck out to me was the introduction to the technology section.

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inthecenterfold January 8 2009, 12:08:37 UTC
Yeah I'll admit this was a first pass through the stuff. If you could point out any sections or edits you think need made / submit a full edit of a whole section, that'd really help.

I definitely think it's easier to cut stuff out than add more in - so that's why I didn't really mind going overboard on a first pass.

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emily_elphaba January 9 2009, 02:04:12 UTC
This is just a rough draft of the first paragraph:

Those who first arrived in Rivelata 100 years ago had precious few remnants of their old lives, and the island rather lacks the resources to re-create a lot of technology. Over the last 100 years, arrivals have brought with them more modern morals, fashion, music, cooking recipes, vocabulary and other intangible pieces of "culture" and "technology", but without resources, they are unable to re-create the comforts of home that modern and futuristic characters would normally desire in daily life.

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