Live and Direct #2: Auddities

Feb 08, 2007 11:16

Live and Direct #2, "Auddities", is ready for you to get your hot little hands on. It weighs in at 62.5MB and clocks in at 1:08:15. "Auddities" = "audio" + "oddities". These run the gamut from odd sounds to unusual production techniques to strange content ( Read more... )

live and direct, podcast, radio, link, mp3, wrfr, music

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Comments 9

jerronimo February 8 2007, 16:31:21 UTC
nifty! listening now.

You might want to look into the work by David Cope. He's written software that mixes the styles of two artists - melody from one, structure and such from the other... so you end up with Moonlight sonata as a fugue, and such. nifty stuff

http://en.wikipedia.org/wiki/David_Cope

I've got one of his CDs. it's pretty fun to listen to.

On a related note, you might want to check out the NPR show/podcast "Piano Puzzler".

And Pat Stein has done some work with algorithmicly generated music. look for "swarm" on his webpages. he has a 32-dimensional x-swarm like generator which feeds values into a synthesizer. it sounds dreamy/trippy. :)

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jerronimo February 8 2007, 16:32:22 UTC
also, btw, at some points, the sound bends... pitch up/down... like on the midi song...

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riffraff February 8 2007, 16:53:07 UTC
yeah, that was my fault... the slider on the cd player was not gain like i thought, 'twas pitch bend :-)

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jerronimo February 8 2007, 16:55:16 UTC
re: sequencial's "House Of The Dead"

actually, there are a lot of Evil Dead 2 samples in that track.

evil noise, "we want what is yours... life!" "dead by dawn!" "groovy", "swallow this", etc.

I have a high quality version of it... heck, i have the CD... if you'd like it, lemme know.

(And it's "Sequencial" -- might help in finding the cd if you want it... to be honest, it's not really worth tracking down.)

and on similar lines, Edelweiss' "Starship Edelweiss" is another sample-laden track, but filled with Star Trek samples.... then again, a lot of Information Society's first album has Star Trek samples too. "It Is useless to resist us" "pure energy", etc.

I'm too chatty. i'll shut up now.

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riffraff February 8 2007, 18:09:50 UTC
I didn't realize "pure energy" had Star Trek samples.

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jerronimo February 8 2007, 18:55:10 UTC
I think just about every sample used on that entire album is either James Brown or Star Trek.

"It's worked so far, but we're not out yet" - McCoy
"Pure Energy" - Spock

damn. i forgot how good this album is. ;)

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jhandfield February 8 2007, 20:18:16 UTC
Ew, Ultima 3.

I had that growing up for the NES. I had absolutely no clue whatsoever what I was supposed to be doing in it. Still don't, really. I hope the PC version was better. :-P

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riffraff February 11 2007, 18:35:49 UTC
The difference between Ultima 3 and the preceeding Ultimas, as I recall, was that morals, your actions, and your player class played a part for the first time. Your actions determined how the game treated you; e.g. if you killed a harmless NPC for no reason, it would punish you, whereas if you helped a good character, you would be rewarded.

at least that was the idea. i don't recall how well it worked.

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jhandfield February 12 2007, 17:29:27 UTC
Yeah, I remember that did strike me as being pretty cool when I played it, the first game where (prior to Ultima I'd grown up on Final Fantasy 1 and Dragon Warrior 1) if you were so inclined to attack Lord British, you could! Granted you'd be so unbelieveably dead within two seconds it wasn't funny (usually by him, never mind his guards) but you could do it.

My problem was always more basic than that though, in that the game really (at least in the NES version, the PC may have been different) didn't hold your hand much. At all. Or even tell you what you were supposed to be doing. I'd usually get far enough to kill some pirates, steal their ship, find some weird black and white world, and that was about the end of it.

Later I read some FAQs on it and it made more sense, but then, after reading them, the game sounded pretty bland and simplistic and not worth my time, either. :-P

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