The other day on Twitter I innocently asked:
Ideally, how often should the "most skilled" player win at a game?
I was inspired by
this post on the BoardGameGeek forums, which posed the question in terms of a four player board game and asked for answers in terms of actual percentages. I thought it was a neat, almost philosophical question about
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And the general card counting etc that can be done in playing card based games.
Course then theres whether or not you take into account individuals who count as statistical anomalies. (Watch Kara roll dice sometime ^^).
I'm aware that these factors aren't generally included in pure game theory, but they are inclusive in the entire game playing paradigm. The "less skilled" player might also be the better cheat ^_^
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Good call on Battleship as another deterministic yet hidden information game.
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"How often skill wins out is one of the first things you need to decide when setting up the 'flavor' of the game"
For example, there are party games like Charades (should be pretty even all around, always) vs competitive games vs family games vs war games vs strategy games vs sex games....
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