When I finished the original Knights of the Old Republic, I declared it not just the best Star Wars game I'd ever played, but the best Star Wars movie since 1980. I still feel that way. Which makes me lament that KotOR2 was released unfinished (seriously...you get 95% of the way through the game, and you can actually see the point where the funding got cut off), because in some ways, that game was even more interesting.
I'm down with anything BioWare puts out, especially in this universe, so I'd pre-order The Old Republic right now, if they'd let me.
You ever read the KOTR comic? The vibe is somehow different.
Count me as an uber-fan of the first game. It will suck away Aaron's life for days upon end, and when he's done, he'll just say "Wow." I intend to dredge up my old copy and play it before "The Old Republic" comes out.
Now I'm going to look up the old KOTR II "restoration project." -J.T.
Now you have some understanding of why the fandom is going nuts at the prospect of a KoTOR MMO by BioWare.
Until this game came out I couldn't stand the Tales of the Jedi-era comics, this made it more accessible. You're right in that it out-prequeled the prequels.
I will say this, the game is worth playing at least twice for no other reason than trying to hold off on leveling the main character until you reach Dantooine since the level cap is only 20 and you will hit that by the end of the game unless you skip a lot of the sidequests.
Money in the game is always a problem, however with the PC version you can get a trainer to fix that. I only resorted to it after beating the game once and not feeling like playing Pazaak for 20+ hours to grind the money.
I do admit that my friend advised me to not level if I could help it until I became a Jedi. I stayed Level 4, which paid off after reaching the temple.
And I've pretty much ignored stuff in the store (except for computer spikes, I can never get enough, though as I've gotten more powerful, their usefulness is getting outweighed by an ability to just smash through obstacles).
I also don't want to sound like a hater, but I like the Old Republic because it's Star Wars without too much direct input by George Lucas. Though it is kind of depressing to think that no matter what players do, it'll wind up being the precursor to The Phantom Menace.
I looove both of them (well, eighty-five percent of the second one, the ending caused by rush release brings it down at the end) - I dunno, there's something fun about the conduits, mines, etc, though brute force works pretty well (lightsaber brute force, in what's technically not a spoiler past the character creation screen, you get force powers a while before you get a lightsaber in the second game, and the ease of combat before and after is geniuinely startling/pleasing).
I don't know if this is a complaint, but as rich as these games are, I really can't play Dark Side in them; I actually get uncomfortable. It should say soemthing about videogame violence in general and Bioware in particular that I don't blink an eye at ginsuing mook hordes, but steal some credits from an old man and I"m going... 'hang on, too much'.
I also found it hard to pick evil, just because it's counter-productive. It would be more challenging if they made evil less of "I'm going to be a jerk" and more "I'm going to be seductively clever." That way, the responses one gives could sound nice or normal, but lead towards options that have less-than-noble motivation.
Playing the "Neverwinter Nights 2" games that followed after KOTOR, I'd say that a little more subtlety started to creep into the available character responses, at least when it mattered. There were outright, obvious thug reponses, but there were some less obvious ones in stressful situations that made chaotic or evil characters more or less sympathetic towards you. Also, if you weren't completely lawful good, your paladin was a *huge* albatross in your party. I had to drop him off at an inn just so I could go have some halfway decent conversations. Anyway, I'm hoping that some of this writerly experience has rubbed off onto the upcoming "Old Republic" game.
I'm going to be nitpicky and note NWN2 was the KOTOR2 guys, Obsidian, not Bioware. You can tell because each of your companions is ready to kick half your other companions out of the group, I swear. :P
Though to be fair, in KOTOR2 you can be MUCH more manipulatively evil rather than 'wipe every puppy from the face of the galaxy' evil, and more snarky good along with white knight good as options. I did manage dark side and light side in KOTOR2.
Mind you, I'm a sucker for morality options in BioWare games, my Commander Sheparad was so paragony that I do believe people were spontaeously achieving Eagle Scout in his wake...
"Orcs are bloodthirsty warriors from the fantasy computer game World of Warcraft."
Not gonna lie, had a very brief moment of rage at that. The whole article seemed silly, then I looked up and saw it was from The Sun. Phew, false alarm.
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I'm down with anything BioWare puts out, especially in this universe, so I'd pre-order The Old Republic right now, if they'd let me.
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That said, I wonder how much of it will pass into Star Wars canon, and how extensively player actions will affect the world around them.
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Count me as an uber-fan of the first game. It will suck away Aaron's life for days upon end, and when he's done, he'll just say "Wow." I intend to dredge up my old copy and play it before "The Old Republic" comes out.
Now I'm going to look up the old KOTR II "restoration project."
-J.T.
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Until this game came out I couldn't stand the Tales of the Jedi-era comics, this made it more accessible. You're right in that it out-prequeled the prequels.
I will say this, the game is worth playing at least twice for no other reason than trying to hold off on leveling the main character until you reach Dantooine since the level cap is only 20 and you will hit that by the end of the game unless you skip a lot of the sidequests.
Money in the game is always a problem, however with the PC version you can get a trainer to fix that. I only resorted to it after beating the game once and not feeling like playing Pazaak for 20+ hours to grind the money.
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And I've pretty much ignored stuff in the store (except for computer spikes, I can never get enough, though as I've gotten more powerful, their usefulness is getting outweighed by an ability to just smash through obstacles).
I also don't want to sound like a hater, but I like the Old Republic because it's Star Wars without too much direct input by George Lucas. Though it is kind of depressing to think that no matter what players do, it'll wind up being the precursor to The Phantom Menace.
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I don't know if this is a complaint, but as rich as these games are, I really can't play Dark Side in them; I actually get uncomfortable. It should say soemthing about videogame violence in general and Bioware in particular that I don't blink an eye at ginsuing mook hordes, but steal some credits from an old man and I"m going... 'hang on, too much'.
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-J.T.
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Though to be fair, in KOTOR2 you can be MUCH more manipulatively evil rather than 'wipe every puppy from the face of the galaxy' evil, and more snarky good along with white knight good as options. I did manage dark side and light side in KOTOR2.
Mind you, I'm a sucker for morality options in BioWare games, my Commander Sheparad was so paragony that I do believe people were spontaeously achieving Eagle Scout in his wake...
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Not gonna lie, had a very brief moment of rage at that. The whole article seemed silly, then I looked up and saw it was from The Sun. Phew, false alarm.
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And at least it's not on Page 3...
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