In Gen I, the Fighting type was basically Alakazam fodder. Since every Ash and his Delia had one of those Psychic destroyers on their team (or if legendaries were allowed, the Broken One himself), it was pretty useless to train a Fighter. Then, Gen II rolled along, and both the new types they introduced were weak to Fighting. The type made a huge
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I wish I had the brain logic required to plan this sort of thing. And this is harking back to a previously posted team, but I caught a Sableye in my Emerald game and I have her on my team... I like her a lot (never bothered to try a Sableye before). I think I might spend my downtime at work next week seeing if I could make an all-Sableye team. Hardly uber, but hey--no weaknesses is a nice thing.
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I'm making a sable team too. :D
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Otherwise, rad team! I always liked Fighting types.
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Infernape @ Expert Belt / Life Orb
- Close Combat
- Overheat
- Grass Knot
- Stone Edge
EVs: 128 Atk / 252 Spd / 128 SAtk
Naive Nature (+Spd, -Sp Def)
Mixed Sweeper and quite devastating! Over heat and if they switch to a counter, it'll take off a good chunk of HP. Then, hit it with some physical moves.
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