Moveset help, anyone? D:

Jan 05, 2008 21:08

Okay, I'm posting again because obviously, I have no life.

Alrighty, so I'm at the Pokemon League right now, and frankly I have some troubles about deciding what moves to teach my pokemon, and what moves should be deleted. Especially since I want this to work okay with my WiFi battles against friends later. Help a helpless trainer with some advice?

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pokemon: e, pokemon: i, pokemon: f, pokemon: l

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Comments 20

kassichu January 5 2008, 20:42:14 UTC
replace fire wheel on infernape with swords dance.

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srsly_smrt January 5 2008, 20:46:10 UTC
Motivation? I'm not very good with movesets, I just kinda go for what feels safe and what I'll be likely to actually use. I can't say I'm one to generally spend a turn on moves like Swords Dance, so if you could explain it for me I'd be glad. O: Though I do understand the obvious benefit of sharply raised Atk stat on a karate monkey... x'D But wouldn't raised Atk mean the recoil from Flare Blitz would increase as well?

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kassichu January 5 2008, 20:50:07 UTC
infernape already has a fire-type move: flare blitz, and it's better than flame wheel. I personally don't use flare blitz except in "oh shit if I don't do something quick I'm gonna be screwed" situations. obviously if you use it whenever you face a grass-type, you'll lose your ape early. swords dance on a physical sweeper is a+. with that boost plus infernape's already high attack, you could hit grass-types with neutral-damage attacks and still knock them out in one hit without wasting your flare blitz.

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kassichu January 5 2008, 20:51:31 UTC
I should also add that if you use swords dance once in the beginning of a battle against an elite four member, you're good for the rest of the battle. losing one turn in order to beef yourself enough to sweep the rest of the team with ease is a good trade-off. you don't have to max your attack in order to make it worthwhile.

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srsly_smrt January 5 2008, 21:05:51 UTC
Wow. I love you.

I'll take all of that into heavy consideration, have a cookie! -gives cookie-

Oh, and don't worry, I'll be leveling up. It's just that most of my pokemon won't learn anything new that I'll be considering much anyway, so I might as well bring this question up now and have it over with. :3

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srsly_smrt January 5 2008, 21:23:41 UTC
Yeah, personally I don't like the way people classify pokemon as "great Sweepers" or "worthless Walls". I think all pokemon deserve a chance and I want to be able to put up a fight with my favourites regardless of their pre-set species stats. Though using Serebii for my bible has ultimately burned the terminology into my brain, that's for sure... D:

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holzerhedrpca January 5 2008, 21:07:09 UTC
The move relearner is in Pastoria City, in the house right where the guy says "I'm in the center of town" or something like that.

Just a hint of advice though; don't double up on STAB moves unless you have one physical and one special. Even then, I still wouldn't do that unless you're going for a mixed sweeper sort of oeuvre. Also, you might want to add some status moves in. Instead of doubling up on Dark moves for Flygon (and it doesn't even get STAB for Dark type moves), why not replace Faint Attack with Sandstorm? Feraligatr learns Screech, so why not put that in place of Return, which really isn't going to net you any type advantages or cause status effects?

Don't mean to sound condescending or anything, but you could do so much better with that team with minimal effort or TM use. My advice is to go Underground and start digging for Heart Scales so you can make good use of the Move Relearner :)

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srsly_smrt January 5 2008, 21:09:57 UTC
Yes, I'm very well aware of the golden rules of not repeating STAB and stuff like that, so my Infernape and Flygon really makes my eyes hurt, I messed up this time... x'D

Though I am sorry, but I love pokemon for their personality and charm. A Feraligatr that's "somewhat of a clown", loves me to no end and knows Return just appeals to me like that. XD

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cactuarjoe January 5 2008, 21:08:40 UTC
Personally, I usually make one team to beat the game and one team to play on WiFi. I just think the requirements for each arena are too different. For example, healing moves like Softboiled or Wish are kind of useless in in-game play, because a Hyper Potion is always going to be faster, restore more HP, and be more plentiful ( ... )

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srsly_smrt January 5 2008, 21:20:42 UTC
What you say makes sense, and I'll consider it, though I'm not much for supportive moves... x'D Are they really that good? Please enlighten me, since I've never really needed them (with one or two exceptions) for the trainers in the game and never got the chance for competitive battling against other players (though the competitive playing's not what I'm for, I just want to have a go with my friends).

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cactuarjoe January 5 2008, 21:30:25 UTC
Well, they're a lot more useful in player vs. player battles, I'll grant you that one, especially Speed increasing moves. It's mainly because the computer doesn't switch out, but players do all the time - if you can predict when your opponent will switch, you can get a free stat boost.

I usually try to use at least one support move on every Pokemon, with the exception of critters who're going to be using Choice Band/Scarf/Specs. Given enough time, support moves can allow Pokemon to take on opponents that would normally destroy them, or allow them to plow through entire opposing teams. Get Espeon two Calm Minds, and it's effectively doubled both Sp Atk and Sp Def; a scary thing indeed. ^^

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citizen00erased January 5 2008, 23:21:02 UTC
Most of what I could say about moves has already been said.
So good luck with getting that all figured out. 8D

I must say, you're doing a better job preparing. xD Most of my Pokemon were still in the 40s when I beat the Elite Four...

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