Moveset help, anyone? D:

Jan 05, 2008 21:08

Okay, I'm posting again because obviously, I have no life.

Alrighty, so I'm at the Pokemon League right now, and frankly I have some troubles about deciding what moves to teach my pokemon, and what moves should be deleted. Especially since I want this to work okay with my WiFi battles against friends later. Help a helpless trainer with some advice?

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pokemon: e, pokemon: i, pokemon: f, pokemon: l

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cactuarjoe January 5 2008, 21:08:40 UTC
Personally, I usually make one team to beat the game and one team to play on WiFi. I just think the requirements for each arena are too different. For example, healing moves like Softboiled or Wish are kind of useless in in-game play, because a Hyper Potion is always going to be faster, restore more HP, and be more plentiful.

As for this team, it looks like you've got a pretty good mix of resistances and suchlike to work with, so your choices for teammates look pretty good. On the whole, your movesets could use some support moves, though. I don't think Swords Dance would be a good idea for Infernape, but I would recommend it for Leafeon. It's tough enough to get one off and survive, and really needs the boost to attack effectively, since it gets very few different types of attacks. Other than that, I'd recommend Calm Mind for Espeon, Scary Face for Luxray (to supplement it's poor speed), and Agility on Feraligatr (for the same reason).

Anyway, that's my two cents. Oh, also, the move relearner is in Pastoria City. He'll want Heart Scales, though, which you can get in the Underground.

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srsly_smrt January 5 2008, 21:20:42 UTC
What you say makes sense, and I'll consider it, though I'm not much for supportive moves... x'D Are they really that good? Please enlighten me, since I've never really needed them (with one or two exceptions) for the trainers in the game and never got the chance for competitive battling against other players (though the competitive playing's not what I'm for, I just want to have a go with my friends).

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cactuarjoe January 5 2008, 21:30:25 UTC
Well, they're a lot more useful in player vs. player battles, I'll grant you that one, especially Speed increasing moves. It's mainly because the computer doesn't switch out, but players do all the time - if you can predict when your opponent will switch, you can get a free stat boost.

I usually try to use at least one support move on every Pokemon, with the exception of critters who're going to be using Choice Band/Scarf/Specs. Given enough time, support moves can allow Pokemon to take on opponents that would normally destroy them, or allow them to plow through entire opposing teams. Get Espeon two Calm Minds, and it's effectively doubled both Sp Atk and Sp Def; a scary thing indeed. ^^

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