INSOLITUS
[It's Friday, of course. Totally Friday! We're not late. And that means it's time for the Insolitus expedition to begin.
Game grub: check.
Supplies: check.
Sweet costumes: check.
Dice: check.
Let's get this show on the road.]
SECTIONS:
- Day 1:
Mingling ==>
Beginning the Adventure- Day 2:
In which minor complications arise-
Day 3:
(
Read more... )
Comments 520
Inside, a large grey grub is wriggling on the floor, in the process of laying a surprising number of pearly eggs covered in purple slime.
There is a sign-in sheet at the refreshment table. It will be assumed everyone has signed in unless you specifically say otherwise.]
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The only setback is that he's eyeing those grubs with an almost-terrified look on his face.]
What are those? Are they supposed to be here? Do you want me to kill them?
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They're supposed to be here?
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Flarpers, let's get learning this game! Non-Flarpers will probably want to start mapping and doing serious things.]
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those little monsters are kinda gross, though. he's got half a mind to start talking to one of them but they don't seem to very talkative...
instead tatsuya spends a few minutes watching what everyone else is doing (it's strange to him that this is some sort of game when this is kind of like what he used to do in real life, and that was no fun at all). and then he starts cautiously peeking down into the tunnels, contemplating going off his own. someone stop him :c ]
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tatsuya glances over his shoulder at luffy, and then back down the tunnel. ]
...Are you playing the game?
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The monsters get bigger and tougher the further you descend into the Insolitus. Where before they were Imp-sized and kind of cute, the new ones are roughly human-sized and a little bit menacing. Horns and claws and sharp pointy teeth and all that. Some bear a striking resemblance to... rabbits? They also bear striking implements. Some bear bears.
... They're still kind of cute, if you're into flickering, shadowy, semi-solid projections of five-foot-tall creepy bunnies. Flarpers may notice the fights getting more challenging and the loot getting more phat. They should also hit level 2 sometime today, with much fanfare.
Non-Flarpers may notice the monsters eyeballing them, even beginning to approach and then changing course a second later...
Oh, and Flarping or not, hope you're not running out of food already. There's still quite a ways to go.]
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7d4 = 3 + 4 + 2 + 4 + 4 + 1 + 1 = 19
14d6 = 6 + 3 + 2 + 3 + 2 + 3 + 2 + 5 + 3 + 5 + 2 + 1 + 3 + 1 = 41
6d8 = 2 + 2 + 8 + 2 + 4 + 1 = 19
5d12 = 10 + 4 + 4 + 7 + 6 = 31
2d10 = 10 + 8 = 18
4d20 = 20 + 14 + 13 + 4 = 51
1d100% = 90%
1d9/+9 = +5
1d9/9 = 9
Magic 8 Ball Answer Die Says = Rely On It
Oh, also she threw a blue gem cut like a diamond, but she's Meiling, what did you expect? After all the numbers tally she gives a huge SWOOSH of her mighty sword at the monsters, a spray of bullets following it.]
JAOOOOOOOOOOOOO~
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Over a hundred cycles of fighting Gridbugs was definitely coming in handy here.]
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[totally ignoring the fact Gibson is fighting somewhat dangerous monsters and working on this map hurr]
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Oh, and non-Flarpers? The monsters that noticed you yesterday are taking a definite interest today. They may be actively approaching or even taking a swing at you. The minibosses certainly aren't letting you pass without a tussle...]
((ooc: Trying something a little different ths time - this thread has sub-threads. The first three are the minibosses, who all have to be defeated before the Lost Room can be accessed. These are pretty tough - you're not going to be walking out of there at full health, but you will probably level up afterwards. Anybody can make up the monsters' actions within reason.
Non-Flarpers can pull ( ... )
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Attack pattern: Flails his weird arms around trying to hit things. His arms move fast, but the rest of him is a little slower than average.
Weaknesses: Nothing special. Just that he's big and pretty easy to hit.]
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So there's a highly mobile not-ranger pestering this one with green arrows.]
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Attack pattern: Flails weird tentacles around trying to grab things. If your dodge roll fails, you may be flung around the room by your ankle. Cut-off tentacles will grow back (at a 1:1 ratio) unless cauterized.
Weaknesses: Salt, if you've got any. Otherwise just stab it.]
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[Our final boss is big and tough! It is like 15 feet tall with pincers for hands and a long, heavy tail, and four beady little eyes that glow red in the starry darkness of the Insolitus... almost bright enough to be seen through its ridiculously long fur. This is like the Giant Upright Pekingese of final bosses. It's definitely got a lot of legs under it, but as they're continually going in and out of its fur, they're about impossible to count.
The stage is big enough to hold it with room to spare - a platform suspended over a gaping chasm by a multitude of thin walkways, leading into tunnels large and small, many of them far off and swallowed by the darkness.
Attack pattern: Goes after primary target with pincer claws, which may grapple. Goes after secondary targets with legs if they get within range. Tail swipes enemies standing behind it, causing them to go flying (quite possibly off the edge of the platform).
Weaknesses: None in particular. Tank and spank.]
((ooc: Aradia will be controlling the monster ( ... )
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It's no use... I have to stay here. I'll just be a liability to the group like this.
[Of course, she's not really injured. She just needs an IC excuse to bow out of this fight so she can cloud it properly.]
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Are you quite alright?
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Was that in character?
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