We know from throughout the series that there a quite a few jobs specific to the Wizarding World. So, where would you want to work and why?
THE MINISTRY OF MAGIC
The Ministry of Magic (M.o.M.) is the main governing body of the magical community of Great Britain. The Ministry connects the British government to the wizarding world. Its headquarters are in Whitehall, in central London, deep underground. It is headed by the Minister for Magic.
The Ministry of Magic was formed as a successor to the earlier Wizards' Council and came into being sometime during the 1600s. It was involved in the International Confederation of Wizards' decision to create the Code of Secrecy and still today takes the responsibility to enforce the Code. The laws against magic-use by underage wizards and against wand use by non-wizard folk are also enforced by the Ministry in part to maintain secrecy.
The Ministry's employees appear to be a largely unelected body, but the post of Minister itself is stated to be an elected position. Both the Minister and the Ministry on the whole are seen to be reliant on the wizard public opinion, which they attempt to influence via the Daily Prophet, the wizarding newspaper.
Within the Ministry, there are 8 departments...
Department for the Regulation and Control of Magical Creatures
The Department for the Regulation and Control of Magical Creatures is the second largest Department in the Ministry of Magic. It is divided into three divisions named after the three categorisations of magical creatures: Being, Beast and Spirit. It also houses the liaison offices for Goblins and Centaurs.
Department of International Magical Cooperation
The Department of International Magical Cooperation is a division of the Ministry of Magic which, as its name suggests, tries to get wizards from different countries to cooperate. The British seats on the International Confederation of Wizards are based here, as are offices that regulate international magical law.
Department of Magical Accidents and Catastrophes
The Department of Magical Accidents and Catastrophes is responsible for repairing accidental magical damage. Cornelius Fudge was once Junior Minister of this department prior to his promotion to Minister for Magic.
Department of Magical Games and Sports
The Department of Magical Games and Sports is a department of the Ministry of Magic. It is charged with the regulation of all sport-related events in the Wizarding world.
Department of Magical Law Enforcement
The Department of Magical Law Enforcement is the largest department at the Ministry of Magic. Arguably the most important of the various departments, it is a combination of police and justice facilities, and is roughly the equivalent to the Home Office of Muggle Britain or the Department of Justice in the United States. All other departments are answerable to this one, with the exception of the Department of Mysteries.
Within this there is the AUROR office.
Fierce and flawless aurors.
An Auror is a member of an elite unit of the Department of Magical Law Enforcement of the Ministry of Magic trained to capture Dark wizards and witches. Auror training is very difficult and intensive, so there are few qualified applicants. The head of the Auror Office as of 2007 is Harry Potter.
Department of Magical Transportation
The Department of Magical Transportation is responsible for various aspects of magical transport.
Department of Mysteries
The Department of Mysteries is a section of the Ministry of Magic that carries out confidential research. Most of its operations are carried out in total secrecy. Few wizards within the Ministry actually know what is located within this department. Those wizards who work in the Department of Mysteries are known as Unspeakables because of the confidential nature of their work.
Magical Maintenance Department
The Magical Maintenance Department was a division of the Ministry of Magic. Members of this Department were the custodians of the Ministry. They were responsible for maintaining the upkeep of the Ministry, including deciding what weather to display through the Ministry's enchanted windows and repairing magic gone wrong within the premises of the Ministry, such as rain inside an office.
There are also many more minor departments within the Ministry, including of course, the Minister for Magic and their support staff.
HOGWARTS PROFESSOR
The subjects at Hogwarts include...
Core classes:
Defence Against the Dark Arts (Just Dark Arts in the 1997-1998 school year)
Charms
Transfiguration
Potions
Herbology
History of Magic
Astronomy
Flying (First years only)
Electives (third years and up):
Study of Ancient Runes
Arithmancy
Muggle Studies (Core class in the 1997-1998 school year)
Care of Magical Creatures
Divination
Apparition (Sixth year, those of age only)
Would you want to be a professor of one of these subjects at Hogwarts, or at a different school?
PROFESSIONAL QUIDDITCH PLAYER
Quidditch is a wizarding sport played on broomsticks. It is the most popular game among wizards and witches. The game is played by two teams of seven people (three Chasers, two Beaters, one Keeper, and one Seeker) and involves four balls (a Quaffle, two Bludgers, and a Golden Snitch).
The Keeper guards the goal posts.
The three Chasers score goals with the Quaffle by tossing it into one of the opposing team's three goal posts.
The two Beaters keep the Bludgers away from their team and hit the Bludgers towards the opposing team.
The Seeker catches the Golden Snitch to end the game.
Ever four years since 1473, The Quidditch World Cup has been held. The competition sees Quidditch teams representing countries around the world compete for the World Cup.
This post is becoming too long, but there are heaps more jobs which include...
. Arithmancer
. Author
. Broom Maker
. Curse Breaker
. Dragon keeper
. Gringotts worker
. Healer
. Herbologist
. Journalist
. Magizoologist
. Mediwizard/Mediwitch
. Obliviator
. Potioneer
. Shop keeper
. Spell inventor
. Wandmaker
I know that I personally would want to work in a job that involved dealing with magical artefacts, particularly dark ones.
So, where would you want to work and why?