This time 3 years ago I was rigging the CG asset of Claptrap for the Borderlands movie. I worked on him for 5 consecutive months. Neither I, nor the artist who modelled him (Who I worked with the entire time), got a credit for the film
- Robbie Reid the Rigger (@chowgood)
August 8, 2024Robbie Reid the rigger says neither he nor the artist who
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For this to be worse than the Hitman or Assassin's Creed movie attempts though....... oh wow /OwenWilson!voice
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I know even if they did add certain categories they’d be sidelined to a different date or not shown to the public but they should still be acknowledged.
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im sure its diff in every company, but i think it was brand related team who just asked the managers in various depts and went, write down a list of names in your team that you want credited. i really dont get why it seems so political to get credits.
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I've been very lucky myself in that regard, but I know people who have been consistently working on games for like 10 years and have 1-2 credits to their name and the rest they're not allowed to talk about.
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There's a massive power imbalance in a studio setting as well. Yeah, you can complain internally and at least you know who messed up what, have someome to blame. But these credit lists get done in such a rushed manner that one day you think, oh, my manager sent the name list for the credits, yay. And then next week you watch a cut that supposedly cannot be edited anymore unless there are showstoppers, and your name is not there. Names not being in the credits is not a showstopper, so it's too late. You can always argue with your manager, but no one takes it seriously.
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