And finally, the final part. Unlike the others, this neighbourhood has, I think you could say, gone back in time.
Tinn
This entry got way longer than I thought it would be, and I kept thinking up other topics I wanted to address, so those will be separate posts.
Coming soon are:
The history of the story behindThe Families
The RulesTaxesDowriesHouse
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Read more... )
Comments 4
:D
I love this neighbourhood, it seems to be really well thought out. I can't wait to see all the families and to hear about your playing rules! And I'm really interested to hear about your tax system too (mine has really failed because I'm too lazy to keep track of money).
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I'm thinking that when I see the current Tinn, too (before the revamp). I only used the forest clumps and sometimes with farm fields under them. Uh-oh. I think I only recently learned about hood decoration. I must have gotten the ingame tree obsession from you :D
Thank you. There's a bit thinking behind it and some slight rules, but those rules are mostly about money (as you can see up there: taxes, dowries..)
But as you'll see in those posts, the rules are very.. how shall I say that.. they're more like guidelines. :)
Oh, some have an intricate economy, I couldn't do that..
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I think that guidelines are better than strict rules. The Sims is a game after all so it should be fun and relaxing. (Although I know that some people love playing with strict rules and for example to have their families really poor even after playing the same neighbourhood for years every day. But I think that real life has enough problems so I want my sims to live quite easy lives without major problems. But it's great that everyone can choose their playing style freely because some for example enjoy having real diseases in game, I definitely don't want to have anything like that in mine.)
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