4th Wall - Introduction

Dec 01, 2009 18:20

»»» F.A.Q. - Read first!

SCHEDULE & POSTING
This event will be running on a slower pace than normal gameplay. For the duration of the event, 2 real-life days = 1 in-game day. Thus, although the event will last for two weeks, only one week will go by in-game. For reference, the schedule is:

December 2-3 » Day One (the arrival of the visitors)
December 4-5 » Day Two
December 6-7 » Day Three
December 8-9 » Day Four (execution orders issued at "midnight")
December 10-11 » Day Five
December 12-13 » Day Six
December 14-15 » Day Seven
December 16 » Aftermath (execution completed - IC date is December 9)

To make it even easier on you, the start and end of each IC Day will be marked by a mod post to neo-rpg. This post will also serve as the place where all visitors can put up their own network communications via comments. More information on this will follow in the Day post itself.

A Day post will also appear in neo-logs which will serve as an Open Log where our visitors can encounter people face-to-face. These will include some pre-written locations in a format similar to the Battle Royale event.

SET-UP
At midnight, the skies above all three Levels will take on a greenish hue similar to the recent phenomenon over Terra. No precipitation will fall. When the sun rises, the sky becomes yellow and grows increasingly murky as clouds gather. This ominous cycle will continue for one IC week (until December 16 OOC).

At the same time, hotels throughout the city begin receiving strange guests. NPCs react to these guests as if nothing is wrong with them, but the guests themselves know something is terribly wrong. This is not where they're supposed to be, even if there's luggage in their hotel room that looks like it belongs to them. Where are they? Who paid for this hotel room? What are they supposed to be doing? There's a PDA among their belongings so they utilize it to post to the network, hoping for some real answers.

Our heroes will begin to notice strange posts to the network, all coming from someone with the ID #0000000. It will become quickly apparent that this is not someone but someones, perhaps some kind of network error. It's their turn to respond to these strangers however they might.

PLOTTING
For guests and regular players alike, the easiest way to arrange plots is to drop into the game's AIM chat, which is: neogenesis. Players also have their individual contact information listed on the taken characters list. Go ahead and drop a comment to this post, too.

NAVIGATION
F.A.Q. | Day One [Network] | Day One [Log] | Day Two [Network] | Day Two [Log]
Day Three [Network] | Day Three [Log] | Day Four [Network] | Day Four [Log]
Day Five [Network] | Day Five [Log] | Day Six [Network] | Day Six [Log]
Omega Applications | Omega Plotting

*mod plot, 4th wall

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