I've used the term "spark" in discussing characters and roleplaying games in progress - usually in reference to something that's lacking. Maybe it's the initial spark of inspiration that leads to a plot/story or maybe it's the spark of chemistry between characters that makes them feel like there's more between them than just carrying out actions in
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Perhaps tailoring things to who you're dealing with is a good way to approach it. It gets awful difficult, however, when you get differing interests involved. How far out of my way should I go to work a scene/game/campaign toward interests I don't share? And what if you have multiple people involved who have different interests to begin with?
In pondering this the other day, I did return to thinking that doing chargen for RPG campaigns together is probably a much better idea for this sort of thing than creating characters in a vacuum. The latter leads to a "you all meet in a tavern" sort of approach that's as cliche as the orc in a 10x10 room and makes it harder (though not impossible if people try) to weave together character connections.
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