May 05, 2014 18:18
I've used the term "spark" in discussing characters and roleplaying games in progress - usually in reference to something that's lacking. Maybe it's the initial spark of inspiration that leads to a plot/story or maybe it's the spark of chemistry between characters that makes them feel like there's more between them than just carrying out actions in the same location.
What still eludes me is how to light those little embers. It's a lot easier to see something is lacking than to fix it, especially when it's something so ephemeral. And though I've pondered it some of late, I don't feel any closer to epiphany either in a specific case or in general.
How do you make characters and stories that really "click?"
characters,
roleplaying,
storytelling