wtf?

Sep 05, 2006 22:30

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scrolls, questions, basil market, interesting

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Comments 23

viper_rebel September 6 2006, 05:32:37 UTC
no... its a 50% chance to destroy the item you are trying on if it fails, 50% of the time itll just disappear like normal

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shad0wdr4g0n September 6 2006, 05:33:46 UTC
oh that sucks then... i guess 70% would be a good first try scroll...

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viper_rebel September 6 2006, 05:38:06 UTC
shrug, i used 30% and 70% cursed to make this


... )

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starvewars September 6 2006, 05:57:02 UTC
basil has them now cause maplesea just recently got them.

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starvewars September 6 2006, 06:02:36 UTC
3 hr server check o.O

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smacksaw September 6 2006, 06:04:06 UTC
MapleSEA has them.

But they don't neccessarily cause inflation. If anything, they cause deflation. 10% scrolls are worth far less, while 60% become worth a little more.

And there are lots of cursed scrolls that are worth nothing because they're simply not worth using. A great example are 70% Dagger. You can't barely give them away. While a 60% Dagger is huge. I can buy 70% Dagger scrolls for 100k (which is the standard bottom-end price for a cursed scroll unless it's Cape MP), while a 60% Dagger would be 1mil if I was lucky.

However, 10% Dagger are even less, while 30% Dagger can be far more than a 60%.

The prices generally reflect the scrolling strategy.

But I doubt you're getting them. It's probably just MSEA.

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ferretclaw September 6 2006, 06:37:39 UTC
yeah, you can break down the odds this way:

i hate that "50%" figure because it scares people to death. "OMG 50% CHANCE MY ITEM WILL DISAPPEAR!" when, in reality, you can break down the odds like this:

70% cursed scrolls
70% chance of scrolling success
15% chance of scrolling failure with item still intact
15% chance of scrolling failure with item destroyed

30% cursed scrolls
30% chance of scrolling success
35% chance of scrolling failure with item still intact
35% chance of scrolling failure with item destroyed

doesn't seem so scary to me. :D

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smacksaw September 6 2006, 06:49:38 UTC
No, it's different.

70% chance of success, then a 50% chance of it being destroyed. It's not 70/30, it's 70, then stop.

Then it's 50-50.

I can personally attest to the fact that 70% scrolls kill my stuff FAR more often than 15% of the time. In my experience, 70% scrolls work about half of the time, and when they don't work they usually destroy my item. I RARELY every have a 70 fail and then do nothing.

It might seem that it's 70/15/15, but it doesn't work out like that in RL. It isn't scary, but it's because you take it as an accepted risk. I don't go "AW MAN I CAN'T BELIEVE I KILLED IT"...I sorta laugh at it, but I laugh when I succeed as well.

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viper_rebel September 6 2006, 07:15:19 UTC
um dude

70, then stop, then 50-50

means that 15% of the time your item will be destroyed, just like he said :P

and you shouldnt say that just because your 70% work about half the time that you have a large enough or accurate enough sample to really have an accurate picture

and why would they put something different in the description?

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smacksaw September 6 2006, 07:44:28 UTC
I think you're underestimating how much/how often I scroll stuff ( ... )

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