Enmity Testing (Part V)

Nov 15, 2007 16:21


Overview

The Enmity Table is currently filling out quite nicely; of the 358 spells and abilities which do not involve HP cured or damage, we've already filled out 100 CE values and 87 VE values in just a week's time.  I want to thank those who have contributed and encourage anyone interested to just pick a spell or ability not listed and do your own ( Read more... )

enmity testing!

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Comments 19

vyvyanffxi November 16 2007, 00:16:42 UTC
You are a plethora of win.

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akroma_ffangel November 16 2007, 01:28:26 UTC
The "Enhances Sentinel" on the Feet effect the Dmg. Reduction Range at which Sentinel starts. With the boots, the damage reduction starts @ 100%. If you Sentinel and then get hit with any Physical attack Directly after, it will always be 0Dmg. If you do not wear the boots, the reduction starts somewhere around 80%. The reduction also wears off over the time of Sentinel, and I have found the boots also effect the lower tear of the Decay. 100-40% instead of 80-20%.

Not to say that it doesn't effect hate, but I am positive that it effects what I stated above.

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akroma_ffangel November 16 2007, 18:16:01 UTC
I always thought it was 90% down to 40% without boots and 100%-50% with boots on during sentinal first usage.

~Elipse

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akroma_ffangel November 16 2007, 22:46:28 UTC
You might be right, my numbers where sort of off the top of my head, but the idea got across =/

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Errata anonymous November 16 2007, 01:36:09 UTC
There seems to be an error in the description of Test 14A. The test doesn't describe character 2 using provoke at all, but rather dispel.

The description of Test 14B is a little vague. Does character 2 take off the enmity gear after using provoke or leave it on.

Keep up the good work!

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Re: Errata kanican November 16 2007, 03:19:20 UTC
Made the minor correction on 14A.

For Test 14B, whether or not enmity gear is taken off or not does not matter. This is because it was just shown in 14A that the decay rate is not affected by enmity enhancement gear.

Thanks!

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sentinel's enmity anonymous November 16 2007, 02:01:47 UTC
as a paladin its pretty well known that when we activate sentinel, it pulls a large amount of hate on its own. without knowing the VE or CE, how do you know that sentinel is +100 enmity? I believe you, however that part is missing in the test. if your spiking the enmity that is. Are you just using dispel, then waiting an extended period of time for the VE to wear off and see how hate lands?

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Re: sentinel's enmity kanican November 16 2007, 03:21:33 UTC
When you do CE tests, it is implied that you wait a period of time for VE to wear off. Whatever the VE of Sentinel and Dispel is, it is bound to wear off in 30ish seconds.

As long as you wait that 30ish seconds before beginning to ramp up your hate to see how much hate was there, the VE of Sentinel and Dispel is irrelevant.

I'll put the "wait XX amount of time" on the testing, but it should be implied based on previous tests.

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Enmity Loss From Melee Hits anonymous November 16 2007, 18:55:07 UTC
I saw the numbers for enmity loss, and I'm not sure if it was said and I missed it or not, but does +enmity reduce the amount of enmity loss from taking a melee hit?

For ease, say you're hit for 100, you're CE is dropped 160-166, but say you have +30 enmity and you get hit for 100, would you lose 112-116 CE, a 30% decrease in enmity loss?

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Re: Enmity Loss From Melee Hits kanican November 16 2007, 19:02:14 UTC
You can test this on your own if you can get a couple of friends. For us, we're taking this 1 step at a time. Damage is the most complicated part of this entire thing, so we're saving it until the end to make that sort of complicated testing as easy as possible.

My gut instinct is no it wouldn't affect anything though.

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Re: Enmity Loss From Melee Hits anonymous November 16 2007, 19:12:40 UTC
None of my friends, even my tank friends find this NEARLY as epic as I do.

Assuming that +enmity doesn't effect CE loss from a melee hit, you should theoretically be able to clear out some +enmity in slots for more +hp during recast downtimes and cure yourself for more hate, switching back to +enmity for spells and abilities.

Keep goin'! This is the most excited I've been about my PLD in awhile!

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Re: Enmity Loss From Melee Hits anonymous November 16 2007, 19:24:47 UTC
Also implies you can remove all your enmity gear during sentinal for max hp and cure yourself because you're already at capped enmity.

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