Enmity Testing (Part V)

Nov 15, 2007 16:21


Overview

The Enmity Table is currently filling out quite nicely; of the 358 spells and abilities which do not involve HP cured or damage, we've already filled out 100 CE values and 87 VE values in just a week's time.  I want to thank those who have contributed and encourage anyone interested to just pick a spell or ability not listed and do your own ( Read more... )

enmity testing!

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Enmity Loss From Melee Hits anonymous November 16 2007, 18:55:07 UTC
I saw the numbers for enmity loss, and I'm not sure if it was said and I missed it or not, but does +enmity reduce the amount of enmity loss from taking a melee hit?

For ease, say you're hit for 100, you're CE is dropped 160-166, but say you have +30 enmity and you get hit for 100, would you lose 112-116 CE, a 30% decrease in enmity loss?

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Re: Enmity Loss From Melee Hits kanican November 16 2007, 19:02:14 UTC
You can test this on your own if you can get a couple of friends. For us, we're taking this 1 step at a time. Damage is the most complicated part of this entire thing, so we're saving it until the end to make that sort of complicated testing as easy as possible.

My gut instinct is no it wouldn't affect anything though.

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Re: Enmity Loss From Melee Hits anonymous November 16 2007, 19:12:40 UTC
None of my friends, even my tank friends find this NEARLY as epic as I do.

Assuming that +enmity doesn't effect CE loss from a melee hit, you should theoretically be able to clear out some +enmity in slots for more +hp during recast downtimes and cure yourself for more hate, switching back to +enmity for spells and abilities.

Keep goin'! This is the most excited I've been about my PLD in awhile!

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Re: Enmity Loss From Melee Hits anonymous November 16 2007, 19:24:47 UTC
Also implies you can remove all your enmity gear during sentinal for max hp and cure yourself because you're already at capped enmity.

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Re: Enmity Loss From Melee Hits anonymous November 16 2007, 19:43:41 UTC
Going back and thinking about it, you probably don't lose any less CE from melee hits with +enmity, because that would mean while Sentinel is active, you're losing no hate at all.

I can't think of a specific example because I've never paid attention to if I've lost hate during Sentinel or not. If Sentinel is near the end of it's duration and you get hit with a Triple Attack with a crit or 2, dropping your TE below a melees, I'm sure you can still lose hate to one that's been building his/her TE over time.

Also, unless Guardian effects VE decay, it'd be completely useless if you lost no CE during Sentinel.

Sorry if I'm replying with stuff you've already have thought of. ^_^; Like I said, I'm excited about this.

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