Overview
The
Enmity Table is currently filling out quite nicely; of the 358 spells and abilities which do not involve HP cured or damage, we've already filled out 100 CE values and 87 VE values in just a week's time. I want to thank those who have contributed and encourage anyone interested to just pick a spell or ability not listed and do your own
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For ease, say you're hit for 100, you're CE is dropped 160-166, but say you have +30 enmity and you get hit for 100, would you lose 112-116 CE, a 30% decrease in enmity loss?
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My gut instinct is no it wouldn't affect anything though.
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Assuming that +enmity doesn't effect CE loss from a melee hit, you should theoretically be able to clear out some +enmity in slots for more +hp during recast downtimes and cure yourself for more hate, switching back to +enmity for spells and abilities.
Keep goin'! This is the most excited I've been about my PLD in awhile!
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I can't think of a specific example because I've never paid attention to if I've lost hate during Sentinel or not. If Sentinel is near the end of it's duration and you get hit with a Triple Attack with a crit or 2, dropping your TE below a melees, I'm sure you can still lose hate to one that's been building his/her TE over time.
Also, unless Guardian effects VE decay, it'd be completely useless if you lost no CE during Sentinel.
Sorry if I'm replying with stuff you've already have thought of. ^_^; Like I said, I'm excited about this.
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