Coming from a multimedia background, I've always struggled to convey what I see as the pre-eminent importance of interfaces to people in the games industry, or even just gamers in general. Some know what I mean, others think I'm focusing on the wrong thing.
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I found
this article interesting, not because of the PS Move stuff, but because of what
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As a game designer I was constantly complaining about the fucking horrible UI in the games we worked on, but no one seemed to understand or care.
I love this. I love it!
I don't have much else to say.
I also do not like (Western) RPG UI layouts. I never have. I have always found them counter-intuitive, especially MMORPGs. Inventory systems is another thing I hate with a passion, and Western RPG's again are the biggest offender. I went into a lengthy 2 hours discussion about inventory systems with a friend recently, but the only conclusion we could agree to come to was that it depends on the game type and style as to what inventory system you should/could use.
But progress... wow, that is a word that in many aspects of game development, is meaningless. Technology progresses, but in many other areas we are so far behind.
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I can understand why having a UI designer is really important - I mean, a dedicated designer. And one with more power to decide that kind of important shit than Peter was given, for e.g. :P But it seems that UI, like sound, is something that people only give a nod to, rather than making it a key experience of the game.
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1) We had no UI designer to start with
2) Screen real estate was absolutely minimal
3) Microsoft (need I say more?)
But UI designers are definitely important. When you look at games like GRID and err.. forgot the other ones I had in my brain, it goes to show than an awesome UI can really make a HUGE difference.
And yes - sound too! Something a certain company (cough, cough, Krome, cough) should definitely invest in since the last genius left.
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